.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 7th, 2001, 04:42 PM

khanuk khanuk is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
khanuk is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Tampa_Gamer and Mephisto

Many thanks for the advice. Installed SEIV Version 1.01)Last night, did the tutorial and is well impressed.

Tampa_Gamer, I will follow your lead and get the hang of this before I download the 1.49 patch and the Mods - look forward to having some meaningful input on future threads

All the best
__________________
sodomis non sapiens
Reply With Quote
  #2  
Old November 7th, 2001, 05:47 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
I think that Piundon have problems with colony ships as well. The colony ship has only 3 engines and supply storage. The resulting supply is exactly the same as with standard 5-engine ships - 2K, so Piundon ships have _exactly the same range_ but move twice slower ! I understand that Tampa-Gamer have tried to create a long-range colony ship, but it does not work with supply storage I. To get better range, cargo bays but not engines should be replaced with supply.
I feel I should point out here that swapping engines for Supply Storage Is will increase your range dramatically.

In this case, 5 engines, and 2500 supplies is normal:
2500 / (5*10) = 50 squares range

3 engines, and 2500 supplies:
2500 / (3*10) = 83 range @ speed 3

By reducing your speed to 3, you get 66% more range.

Note: upgrading engines from Ion to Quantums will have no effect on your range, just your speed. You run out of fuel in the same starsystem, but you get to that starsystem faster.
Reply With Quote
  #3  
Old November 7th, 2001, 06:15 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by suicide_junkie:
I feel I should point out here that swapping engines for Supply Storage Is will increase your range dramatically.

In this case, 5 engines, and 2500 supplies is normal:
2500 / (5*10) = 50 squares range

3 engines, and 2500 supplies:
2500 / (3*10) = 83 range @ speed 3

By reducing your speed to 3, you get 66% more range.

Note: upgrading engines from Ion to Quantums will have no effect on your range, just your speed. You run out of fuel in the same starsystem, but you get to that starsystem faster.



Hmm.. Thanks suicide, I don't have my notes with me, but I thought I went through some sort of comparison when I was first doing that.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #4  
Old November 7th, 2001, 06:24 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
Tampa_Gamer, I will follow your lead and get the hang of this before I download the 1.49 patch and the Mods


Just to clarify, Khanuk, you should not hold off on getting the 1.49 patch. It fixes a large number of bugs that have been discovered since the game was first released.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old November 7th, 2001, 06:42 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Ok guys; I would like some critics on Sergetti, Xi'Chung and Norak. Currently I don't have much time to play test them, so some players observations would be more then welcome (and it would speed up the improvement of these races).

Ok, you can start shooting.


[runs for cover]
Reply With Quote
  #6  
Old November 7th, 2001, 06:45 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Here are all the updated AI files.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #7  
Old November 7th, 2001, 06:52 PM

khanuk khanuk is offline
Private
 
Join Date: Nov 2001
Location: England
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
khanuk is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

many thanks capnq, slip of the digit there - I will be downloading the patch this evening and holding off on the Mods for the moment.

------------------
sodomis non sapiens
__________________
sodomis non sapiens
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.