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October 12th, 2006, 02:01 AM
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Lieutenant Colonel
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Re: SE:V, what\'s not working? Bugs too.
Is ship/fleet supply a bug, or a result of the change in the way resupply works?
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October 12th, 2006, 02:06 AM
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Major General
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Re: SE:V, what\'s not working? Bugs too.
I don't know about a bug, but I noticed a difference when I built a resupply depot.
It can give only a certain number of supplies to a ship, but it is the same to every ship and it also worked for any ship in the system, although it is less if it is not actually over the planet.
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October 12th, 2006, 02:10 AM
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Shrapnel Fanatic
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Re: SE:V, what\'s not working? Bugs too.
Resupply depots have an ability to distribute supplies to ships anywhere in the system. Helps keep bases useful, amongst other things.
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October 12th, 2006, 02:10 AM
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National Security Advisor
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Re: SE:V, what\'s not working? Bugs too.
Quote:
Thermodyne said:
Is ship/fleet supply a bug, or a result of the change in the way resupply works?
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Its a bug, addressed at least partially in the first patch. (two bugs, actually..)
The depots are supposed to work system-wide, but I don't know about giving 500 out to EVERY ship..
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 12th, 2006, 02:12 AM
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Major General
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Re: SE:V, what\'s not working? Bugs too.
ahh perhaps I was wrong. I'm at work so I can't check.
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October 12th, 2006, 02:15 AM
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Major General
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Re: SE:V, what\'s not working? Bugs too.
I do have one question. What do I need to get base space yards? I researched 5 or 6 levels of space yard and I can't get the component. I even tried robotics for a level, no luck.
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October 12th, 2006, 02:17 AM
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Shrapnel Fanatic
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Re: SE:V, what\'s not working? Bugs too.
Don't think this is the right thread for such questions, but... An absurd 10 levels of SY tech. The balance mod fixes such issues. 
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October 12th, 2006, 02:22 AM
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Major General
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Re: SE:V, what\'s not working? Bugs too.
thanks. gee there goes the usual strategy of building spaceyard bases on emergency for the first 10 turns.
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October 14th, 2006, 03:00 PM
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Corporal
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Re: SE:V, what\'s not working? Bugs too.
I just got the game and started an alltech game and selected all the advanced tech i.e. organic, religious etc.
The game generated fine except that when i clicked on my homeworld none of the buttons were available. The planet had all the symbols on it, but when you clicked on it it appeared as an empty world would. Both on the buttons side and if you double or right click same as empty world
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October 19th, 2006, 02:34 AM
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Brigadier General
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Re: SE:V, what\'s not working? Bugs too.
2 things small things that really irk me:
The Caps Lock key doesn't work when naming ships.
The Return key doesn't work when naming ships.
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