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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 12th, 2006, 06:41 AM

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Default Re: The Modder\'s Wishlist

Quote:
quantum_mechani said:
I know there is far more that is wanted than can actually be added, but here are some commands I would find extremely useful:



Spell Modding

#name

#description

#copyspell - This would create a new spell with the same basic function as the one it is based on. In this way you could for instance make a new summoning spell to bind large numbers serpent fiends at once, or make an area of effect blink.


Monster Modding

#scalesensitive - Sets scale which unit is sensitive too (such as ice devils with cold/heat).

#senseamount - Sets severity of sensitivity from the #scalesensitive command.



Commander Modding

#summonallies - First number would set number of units to summon, second number would set monster number of units to summon.



Site Modding

#clearsite

#entersummon - Sets number and monster number of units to be summoned when mage enters (required mage path set by base site type).

#enterritual - Sets spell to be cast when mage enters site (as in scrying spell sites).


Very nice list QM. All of your suggestions are excellent. I quoted out the most important modding commands from your list, what should be added at all costs.
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