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November 7th, 2001, 07:43 PM
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Shrapnel Fanatic
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Re: TDM-ModPack 2.00 BETA
Thank you Mephisto for the updated AI.
The Romulan and Klingons should only have the AI files the God Emperor has included. The Emp. Files I produced are exact matches for the General AI setup. They do not contain anything new. The AI IS God Emperors.
[This message has been edited by Atrocities (edited 07 November 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 7th, 2001, 08:16 PM
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Brigadier General
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Re: TDM-ModPack 2.00 BETA
A short note for you, Atrocities: The emp files you sent earlier today had the button "use styles from race" not check, i.e. by adding the emp files the klingons and romulans are playing with the default AI. I have fixed this in the TDM-Emps so you might consider using them. I have also re-added all of God Emperors files to make sure that we are using his new files and no old files that might have slipped in with your graphics.
[This message has been edited by [K126]Mephisto (edited 07 November 2001).]
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November 7th, 2001, 08:32 PM
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Brigadier General
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Re: TDM-ModPack 2.00 BETA
Rollo, by all means, keep posting! This is exactly what we want to see here! 
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 7th, 2001, 08:40 PM
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Brigadier General
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Rollo:
I noticed that many races use only 50s for research now. That will probably result in a lot of research lost (especially if giving the AI a bonus). Smaller numbers for cheap projects would not be a bad idea, IMHO.
As usual there are two sides of the medal. 
If you increase the number of simultaneous projects in a low research point environment (maybe even high tech costs) the AI will not really press an early advantage in an research field. It is just hard to balance but in the end the AI will only lose research points in the beginning and not that many point (usually). We all have to make some compromises. 
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 7th, 2001, 09:09 PM
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Shrapnel Fanatic
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Re: TDM-ModPack 2.00 BETA
Thanks
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 7th, 2001, 09:16 PM
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Captain
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Rollo:
1) The Colonials and Drakol do not research astrophysics1 in not connected state, so they cannot research stellar manipulation either...
Races included are the ones mentioned in the readme to have major reworks (Jraenar, Praetorian, UkraTal, Terran, Xiati), the new ones (Vaxin , Orks), the Romulan and Klingons, and the Space Vikings (of course, ). I am playing the Norak under full minister control. edit: (and not getting the low bonus. So don't worry about them Daynarr . I will include your races in my next test).
Rollo- Thanks for the roll call that is exactly what we need so keep it coming. I will immediately fix the research files. Thanks for the catch.
Also FYI - the Dra'kol, Piundon and Colonials were completely reworked too so somebody please add them to their game and give constructive criticism
Thanks
-TG
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November 7th, 2001, 09:59 PM
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Brigadier General
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by [K126]Mephisto:
As usual there are two sides of the medal. 
If you increase the number of simultaneous projects in a low research point environment (maybe even high tech costs) the AI will not really press an early advantage in an research field. It is just hard to balance but in the end the AI will only lose research points in the beginning and not that many point (usually). We all have to make some compromises. 
I agree with you and I am not saying that lower numbers should be used in general. However, certain tech levels (e.g low level armor and weapons , Adv. Mil. Sci., and other 5000 point stuff) could use lower numbers to prevent research loss. Just MHO.
I'll post more of my test game later.
Rollo
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