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November 7th, 2001, 11:58 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: TDM-ModPack 2.00 BETA
Dear all,
please make sure to use the BetaUpdateI.zip that I posted earlier today (see some Posts below). It contains the newest files from God Emperor for sure. If your errors still persist, it is a bug in the new files. Please report them if you encounter any. Thanks in advance!
Mephisto/BetaUpdateI.zip]http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/BetaUpdateI.zip
[This message has been edited by [K126]Mephisto (edited 07 November 2001).]
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November 8th, 2001, 12:04 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TDM-ModPack 2.00 BETA
Okay, I have continued my test  .
Look at jpg for stats.
Diplomacy (turn 50):
Norak (me): T&R with Vikings, none with Jraenar, war with Terran & Romulans, MA with Vaxin
Space Vikings: T&R with Norak, war with Jraenar, none with Praetorians, TA with UkraTal, TA with Terrans, war with Xiati, T&R with Orks, TA with Klingons
Jraenar: none with Norak, war with Vikings, none with UkaTal, war with Terrans, none with Xiati, TA with Orks, war with Klingons
Preatorians: none with Vikings, none with Terrans, war with Vaxin, P with Romulan
UkraTal: TA with Vikings, none with Jraenar, war with Orks, TA with Klingons
Terrans: war with Norak, TA with Vikings, war with Jraenar, none with Praetorian, P with Romulans
Xiati: war with Vikings, none with Jraenar, P with Vaxin
Vaxin: MA with Norak, war with Praetorians, P with Xiati, war with Romulans
Orks: TR with Vikings, TA with Jraenar, war with UkraTal, war with Klingons
Romulan: war with Norak, P with Praetorians, P with Terrans, war with Vaxin
Klingons: war with Orks
other things (I have checked for research now every 5 turns after saving. After checking on the races, I always reload so the races don't get "disturbed" by my checks):
Romulans: research loss on turn 35 after PPB1 and sm. Weap. 2, and on turn 45 after construction and sm. Weap.3
Klingons: on turn 35 after PPB1 and sm. Weap2, on turn 50 after mines1 and repair1
UkraTal: on turn 40 after mines1 and repair1
Vikings: on turn 45 after physics2, ship capture2 and engine overload2; also the Vikings captured a Xiati homeworld between turn 40 and 45 with troops (WooHoo!)edit: but that was glassed by turn 50 (Boo!)
Jraenar: IMHO the small fighters are too slow with only 5 engines (movement 3 in combat), I have just seen a single enemy LC on max. range destroy two carrierloads of fighters without harm (and that was strategic combat, needless to say what a human player in tactical would do)
Okay, more to come...
Rollo
[This message has been edited by Rollo (edited 07 November 2001).]
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November 8th, 2001, 12:04 AM
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Captain
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Re: TDM-ModPack 2.00 BETA
OK, here are two replacements files for the Dra'kol and Colonials if you want to play a "No Connections" type game. I inadvertantly left a minor thing like astrophyics out of their "Not Connected" research queue
Thanks again Rollo.
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November 8th, 2001, 12:35 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: TDM-ModPack 2.00 BETA
I agree with Rollo. A mix of 50 and 25 is needed and not one or the other. I was going through the Earth Alliance research file which is almost all 50 and comparing it to the Pyrochette which is almost all 25. In an EXCEL spreadsheet I listed all the techs in the order the AI will research (for just the first 20+ techs) and compared with the cost. Basically low cost should be no higher then 25 and high cost or key tech break points (those that reveal desired hidden tech) should be 50. Example Phyics 1 at 50K should be 50% while propulsion 1 at 10K or Smaller weapons at 5K should be no higher then 25. Industry should be 50 if the intent is to get computers but maybe computers should be 25. I found that around 20K was a good break point for the early game with around 20K or less being 25% and those greater being 50%. Although I haven't tested, I think for later games the break point should be increased to 50K. I also experimented with combos of 5,10,10 and 10,15 (keeping in multiplies of 25 for simplicity) but did not see a significant gain to offset the complications I had keeping track. Just my opinion if I was designing the research files, but since I am not, I just want to thank you for all your hard work.
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November 8th, 2001, 12:55 AM
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Captain
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Re: TDM-ModPack 2.00 BETA
Rollo:
I noticed that the Vaxin are doing quite poorly in your test game (specifically, they have very few planets). Are they just suffering from poor location, or does there seem to be something wrong in their construction files?
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November 8th, 2001, 02:09 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TDM-ModPack 2.00 BETA
quote: Originally posted by Alpha Kodiak:
Rollo:
I noticed that the Vaxin are doing quite poorly in your test game (specifically, they have very few planets). Are they just suffering from poor location, or does there seem to be something wrong in their construction files?
Okay, I have looked at their situation:
They had a really bad start. All their homeworlds were in differnet systems and one was not even next to the other two. By turn 10 they had contact with the Romulans(war) and Praetorians(none). By turn 20 they were at war with the Praetorians and one homeworld was damaged (reduced to 200M pop and 4 facilities out of 18). Apparently they had a temporary peace with the Romulans between 10 and 20, but that was broken in turn 20 also. By turn 30 the damaged homeworld was destroyed and another one blockaded. While they are still up and fighting in turn 70, they never really recovered from those early losses.
I will definately include them in my next game again to see how they do then.
Btw, I have all the saves from every 10 turns. If you or anybody else wants to look at them, just tell me and I will send them to you. If anybody wants me to look at something particular about their races, just let me know.
Rollo
PS: If you want me to send you any turns, write me an email. I'll be up another hour or so, post the stats up to turn70 and then go to bed.
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November 8th, 2001, 03:15 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: TDM-ModPack 2.00 BETA
and the game goes on...
Diplomacy (turn 70):
Norak (me): T&R with Vikings, TA with Jraenar, TA with Praetorians, war with Terrans, TA with Xiati, P with Vaxin, war with Romulans
Space Vikings: T&R with Norak, TA with Jraenar (!), MA with Praetorians, P with UkraTal, MA with Terrans, war with Xiati, MA with Orks, MA with Klingons
Jraenar: TA with Norak, TA with Vikings (!), T&R with UkraTal, war with Terrans, war with Xiati, TA with Orks, war with Klingons
Preatorians: TA with Norak, MA with Vikings, TR with Terrans, TR with Xiati, war with Vaxin, P with Romulan
UkraTal: P with Vikings, TR with Jraenar, war with Orks, P with Klingons
Terrans: war with Norak, MA with Vikings, war with Jraenar, TR with Praetorian, TA with Vaxin, P with Romulans
Xiati: TA with Norak, war with Vikings, war with Jraenar, TR with Praetorians, P with Vaxin, TA with Orks, P with Romulans
Vaxin: P with Norak, war with Praetorians, TA with Terrans, P with Xiati, war with Romulans
Orks: MA with Vikings, TA with Jraenar, war with UkraTal, TA with Xiati, war with Klingons
Romulan: war with Norak, P with Praetorians, P with Terrans, P with Xiati, war with Vaxin
Klingons: MA with Vikings, war with Jraenar, P with UkraTal, war with Orks
other stuff:
Terrans: loss of research on turn 55 after gas colo tech & Appl. Pol. Sci, on turn 65 after computers2 & PDC4, on turn70 after adv mil sci2 & repair3; the terrans have all colonization tech since turn 55 and increase their resources and research like crazy.
Vikings: around turn 55 the Vikings and Jraenar made peace after a long and bloody war that (surprisingly) holds until now, even though both races are murderous at each other. I guess they are just too busy elsewhere  . The Viking-Xiati war should be interesting in the future. While the Vikings managed to gain ground previously and even captured and secured one of the Xiati shrine worlds, the Xiati now have the Talisman and are inflicting heavy damage to the Viking fleets. Btw, the Vikings boarded a Xiati carrier some time ago that is now included in one of their fleets.
If you want to know something else, let me know.
Good night,
Rollo
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