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				October 11th, 2006, 06:26 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 Bear in mind though that your dominion can screw up other people, and their dominion can screw you up. 
				__________________I'm in the IDF. (So any new reply by me is a very rare event.)
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				October 11th, 2006, 06:57 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 Capitol-only units have a site that allows their construction (sort of like horse's vale.  It was common in the Dom2 Demo, but I haven't actually seen it in Dom3 yet...).
 Right-click on a site and it will tell you what it allows (it will only allow it for that nation, though.  As opposed to other sites, which allow it for everyone).  Alternatively you can build a second castle and see what doesn't show up.
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				October 11th, 2006, 10:23 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 Do Supply items stack?
 Can my commander carry 2 bags of wine and supply 100troops with them?
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				October 11th, 2006, 10:58 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 No, though 2 commanders, each with a sack of wine, will work fine. 
				__________________Qui tacet consentit
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				October 11th, 2006, 11:05 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 
	Quote: 
	
		| Frostmourne27 said: No, though 2 commanders, each with a sack of wine, will work fine.
 
 |  mkay what about a cauldron and a bag?
 
supply 150 or just 100? |  
	
		
	
	
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				October 11th, 2006, 11:27 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 That should add up to 150.  From what I know, identical items won't stack, but different items with the same effect should. |  
	
		
	
	
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				October 12th, 2006, 01:03 AM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 
	Quote: 
	
		| dirtywick said: That should add up to 150.  From what I know, identical items won't stack, but different items with the same effect should.
 
 |  That also applies to gem generating items. Don't stack clams.
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				October 12th, 2006, 12:02 PM
			
			
			
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 One more question about blessings:
 Level 9 waters gives quickness.  I know this is different from the spell.  Does the quickness characteristic give an extra attack or extra move pts?
 
 I tried it last night and it didn't show up on the sacred units the way Regeneration or twist fate does.
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				October 12th, 2006, 12:43 PM
			
			
			
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 General |  | 
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 
	Quote: 
	
		| hoo said: Level 9 waters gives quickness.  I know this is different from the spell.  Does the quickness characteristic give an extra attack or extra move pts?
 
 |  It's a 50% quickness effect, meaning that the unit can move 50% farther every turn, and gets an extra attack every other turn.
 
	Quote: 
	
		| I tried it last night and it didn't show up on the sacred units the way Regeneration or twist fate does. 
 |  Take a look at the movement statistic before and after the unit is blessed. |  
	
		
	
	
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				October 14th, 2006, 04:01 PM
			
			
			
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 Major General |  | 
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				 Re: Just an idea of mine - the Dom3 Q&A thread 
 Played a bit with banefire archers last night -- Decay appears to age ordinary Arcosephalian human soldiers 5yr/combat turn.  If it's proportional to the Old Age threshold, that's 10%. 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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