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Old October 12th, 2006, 01:16 PM

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Default Re: Demo Guide to Kailasa

Also, I meant to ask: Nerfix, what is the url of the wiki? That'd be something I'd like to take a look at!
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Old October 12th, 2006, 01:51 PM
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Default Re: Demo Guide to Kailasa

Quote:
dirtywick said:
Also, I meant to ask: Nerfix, what is the url of the wiki? That'd be something I'd like to take a look at!
I don't think I'm Nerfix, but is this what you mean?
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Old October 12th, 2006, 02:26 PM
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Default Re: Demo Guide to Kailasa

Quote:
Agrajag said:
Quote:
dirtywick said:
Also, I meant to ask: Nerfix, what is the url of the wiki? That'd be something I'd like to take a look at!
I don't think I'm Nerfix, but is this what you mean?
It is.
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Old October 12th, 2006, 02:30 PM

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Default Re: Demo Guide to Kailasa

Awesome, thanks for the link.
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Old October 12th, 2006, 02:30 PM
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Default Re: Demo Guide to Kailasa

No problem, I should put my Atlantis and Agartha guides there someday.
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Old October 12th, 2006, 06:56 PM

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Default Re: Demo Guide to Kailasa

I'd like to read that! I'm having trouble getting Atlatis rolling myself.
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Old October 12th, 2006, 09:56 PM

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Default Re: Demo Guide to Kailasa

I'm curious as to why both of your example pretenders are awake. Some pretender designs that I have considered/tryed (since I'm stuck with the bloody effing demo - where is the mailman!?!?!) are imprisonned bless god - you can go prety crazy, especially if you settle for sub-optimal scales. Turmoil 2, Sloth 3, Heat 3, Luck 2, Dom Strength 7, Phoenix with Fire 9, Air 7 (Air shield is great, since Yavanas have to armour to speak of) Nature 6 (Regneration is fun!) Admitedly, I wouldn't play that in a multiplayer game, but it's tons of fun for single player. Higher difficulty computers can do quite well against it, since the scales aren't too great (for better multiplayer/more tradiotal style you could swap turmoil and luck for order and misfortune) I feel that a powerfull bless is incredibly important for Kalisa. I usually use nature, air, fire or water. Also note that dragons are considered to be abjectly useless. They are same as stock Dom2, and really alost certainly not owrth it, except for early expansion. Since you will want a high dominion strength to build lots of sacreds, they are especially bad, since dominion, like magic, increases in cost exponentially. I HATE dragons, they are so cliché. even if they were good, I wouldn't take one, so I may not be spot on about their worth, but I think I'm fairly close.
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Old October 13th, 2006, 03:30 AM
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Default Re: Demo Guide to Kailasa

Quote:
dirtywick said:
I'd like to read that! I'm having trouble getting Atlatis rolling myself.
It can be found here:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Warriors of the Deep are great unless you face MR negates spells. Shamblers of the Deep can be great also. But they have really weak MR. So keep that in mind.
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Old October 26th, 2006, 06:28 AM

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Default Re: Demo Guide to Kailasa

Sorry, no report on Wind Guide. I got Atlantis, Tein Chi and Helheim, each attacking on a different front and my game folded…

However, I did want to report that the Bandar infantry, the one with high protection due to amour, held up very well. I think I have been under rating them and in EA, they are an excellent unit. I was able to face down Helheim several times, even though their infantry is also excellent.

I also found the Luck and Body Ethereal spamming with the cheap mages to be quite effective for all classes of units. As I had the archers up front with the infantry, the spells hit everyone and in a close battle, it rapidly becomes apparent who has received the spell. It may be viable to use blessed infantry with awe and these support spells to good effect. Protection also seemed to take effect at longer ranges, which was helpful once the Hold in Hold and Attack was over.

The “slow them down” spells tended to be of limited value, as the range was short and I rarely had a mass casting of the spell. However, I did not get to experiment much with this and may have missed good spells.

Still looking for a solid strategy for this nation, particularly a good use of the cheap archers, suggestions welcome.
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