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Old October 12th, 2006, 05:22 PM
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Default Re: Problem Saving Games

Failing to support saving/loading is a huge mistake. One of the reasons dominions is so difficult to learn is because you can never revisit a decision and observe how different actions yield different results. Experimentation is discouraged in a game with the knowledge that, if something bad happens, you'd need to replay for 2+ hours to reach that position again. Everyone I've showed Dominions off to has found it incredibly backwards that a game with such a huge learning curve is so unforgiving about mistakes. I know I've wished for the ability to go back a turn and undo a game-destroying minor mistake or fluke (e.g. that newly summoned group of Summer lions got default-placed in the middle of my force and they burned 20 friendly mages to death with their auras on round 2 of combat) way too many times. You're essentially playing the entire game in Ironman mode- and while that's fine for hardcore fans, it's anathema for anyone unfamiliar with the system or less serious about the game.

If this were a democracy I'd place my vote for a real save/load mechanic. Because it's not, I'm just going to urge Johan or Kristoffer, if they're reading this, to DEFINATELY put in a save/load. People will love you for it.
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