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  #1  
Old October 12th, 2006, 05:28 PM
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PhilD PhilD is offline
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Default Re: Problem Saving Games

OK, the "save game" feature is already there, only it's inconvenient as hell (it's called "save game, rename files manually, reload game").

What good is there in making people sweat over saving their games? The "it's good to learn" argument makes no sense - it's not like not making mistakes in Dom3 games were an important skill in today's society (I'm a teacher, and we deliberately make some things harder for the students - but then there is a good reason for this; with Dom3, we're talking about a GAME, whose only real purpose is to provide ENTERTAINMENT and FUN to the player - and for most people, juggling around with computer files is not particularly entertaining or fun).

In other words, not providing an in-game save function is just silly. I'll even go further: since the game doesn't let you see what the situation was X turns earlier, an automatic "backup files before hosting/sending orders" mechanism would be really useful for those long PBEM games - together with an easy way of loading a previous turn.
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Old October 12th, 2006, 05:40 PM
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Morkilus Morkilus is offline
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Default Re: Problem Saving Games

Eh, I take it back I guess. The thing is, I'm not surprised save/loading isn't supported heavily given that there are links to roguelikes on the devs' website.
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Old October 12th, 2006, 05:41 PM

DominionsFan DominionsFan is offline
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Default Re: Problem Saving Games

Quote:
PhilD said:
The "it's good to learn" argument makes no sense -
Actually it does. Playing an SP game is very different in the first 30 mins and after 2 hours. This is not an ordinary TBS game. You always have new options as the time is passing. The save function would good for these newbies, so they could continue from a point, correct their errors, and continue the game from there...after that they could discover the mid/late game content also.
They can learn the game anyways, but it would be much easier with that save function for them, this is for sure.
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Old October 12th, 2006, 05:42 PM

MarcinM MarcinM is offline
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Default Re: Problem Saving Games

I'm a new Dominions player, and when I met the Kailasa holy units for the first time my army got nearly wiped out. Due to a long-time playing games that allow save anywhere I instantly reached for that button...and found out it wasn't there.

I played the rest of the game and defeated them because of that setback. If the option for a quicksave was there, I probably would not have learned from my setbacks.

So that's one newbie vote for no quicksave
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Old October 12th, 2006, 06:41 PM

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Default Re: Problem Saving Games

I like the "ironman" style of play myself.

However, I understand the complaints of other new players besides me. I'm sure that a mod will be released in the future for those who want more control over save files.

But if I had a vote, I'd say keep it the way it is.

It's a niche game for a reason... it's different. This is one of the differences. Yes, it's very "old school" and behind the times, some people like that. Don't hate us because we're old. We can't help it.
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Old October 14th, 2006, 12:51 PM

freykin freykin is offline
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Default Re: Problem Saving Games

My view on this is that it's kind of like nethack and other roguelikes, where in those games when you die, you die, and have to start over. If I could have saved in those games, I would have finished them long ago and they wouldn't be nearly as much fun.

That said, while I would never use a save feature, in a game like this I think it should be included for those who would. The only downside to it being in that I can think of is getting used to relying on it, then going into an MP game and getting destroyed because of that reliance.
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