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October 12th, 2006, 06:54 PM
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Sergeant
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Join Date: Dec 2002
Location: U.S.A
Posts: 311
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Re: SE:V, what\'s not working? Bugs too.
Kwok, are there patch notes beyond version 1.05 yet? Several of the issues mentioned here were already addressed in that thread, hopefully it will continue, possibly even get stickied.
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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October 12th, 2006, 07:31 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: SE:V, what\'s not working? Bugs too.
Well, I'm also unable to complete any strategic combat without an access violation and dump to desktop.
WIN XP SP2
Pentium D CPU 2.8 GHZ
1 G RAM
Radeon X300 128 Meg
Over 200 gig of HD space
Anything else I can provide. This is pretty much a show stopper for me.
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October 12th, 2006, 08:11 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE:V, what\'s not working? Bugs too.
Can you complete tactical combat on auto-resolve? I.e. just leave the ships alone and let them fight it out with the automove and autotarget.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 12th, 2006, 08:26 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
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Re: SE:V, what\'s not working? Bugs too.
And how do I autoresolve in tactical? It is not readily apparent. I've moused over every menu and don't see it.
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October 12th, 2006, 08:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE:V, what\'s not working? Bugs too.
That's the default unless you give orders.
You can always select a ship, turn on auto, and press "set all like this", too.
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Things you want:
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October 12th, 2006, 08:37 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: SE:V, what\'s not working? Bugs too.
OK, cool, tried that and it worked. Not to wish anyone ill but I'm hoping enough people are seeing this that a fix may come about? Thanks for the help!
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October 12th, 2006, 08:39 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE:V, what\'s not working? Bugs too.
That's a really strange bug, then. I was thinking it'd crash somewhere in tactical combat, and where it crashed would help. Oh well.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 12th, 2006, 09:13 PM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: SE:V, what\'s not working? Bugs too.
As of release version 1.0, TCP/IP multiplayer is 100% broken. List of bugs I've encountered:
1. If the host spawns the galaxy map beforehand in the setup screen, the game breaks.
2. If the host loads his empire beforehand in the setup screen, the game breaks.
3. The remote player does not receive the first turn, and the host must play it for him or it gets played by the AI.
4. All of the remote player's turns are discarded and played by AI instead (meaning that, as it stands, there is no TCP/IP multiplayer in SE5).
5. Starting research values other than 'none' are ignored. The specified techs are not given.
#4 is obviously the biggie, but the others are also significant. Right now, there is no such thing as SEV TCP/IP multiplayer, only the illusion of such. I sincerely hope these bugs do not apply to PBW, or there will be a lot of unhappy people soon.
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