.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #81  
Old October 12th, 2006, 12:56 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

yes the mountains and trees need resized, gonna take some mucking around. next thing is to make pixel colors (borders, base province color) moddable
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #82  
Old October 12th, 2006, 07:33 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

i just wanted to throw out an exampe of what the scripts to mod things will look like. the first is for sprites and the second for pixel colors of the underlying terrain and border between terrain types (appearing in that order). if a star should appear in brackets, it is interpretted to mean everything, so it can be used as a default.

Code:
 
[FOREST]
.\data\features\tre_01.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[MOUNTAIN]
.\data\features\mnt_01.tga, MODDENSE
.\data\features\mnt_02.tga, MODDENSE
.\data\features\mnt_03.tga, MODDENSE
[SWAMP]
.\data\features\smp_01.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_02.tga, DENSE
.\data\features\smp_03.tga, DENSE
.\data\features\smp_04.tga, DENSE
.\data\features\smp_05.tga, DENSE
.\data\features\tre_03.tga, DENSE
[FARM]
[WASTE]
[PLAINS]
.\data\features\pln_01.tga, MODDENSE
.\data\features\pln_02.tga, MODDENSE
.\data\features\pln_03.tga, MODDENSE
.\data\features\pln_04.tga, MODDENSE
.\data\features\pln_05.tga, MODDENSE
.\data\features\tre_02b.tga, MODDENSE
[WATER]
[END]




Code:
 [*]
128, 128, 128
[FOREST]
0, 90, 15
[PLAINS]
200, 215, 5
[SWAMP]
20, 120, 80
[MOUNTAIN]
220, 200, 145
[FARM]
125, 165, 25
[WASTE]
95, 70, 65
[WATER]
25, 70, 175

[*|*]
192, 0, 0
[WATER|*]
128, 255, 255
[FOREST|*]
255, 0, 0



btw, i'm thinking about moving this discussion over to the dom3 map section, since the dom2 section seems pretty dead now.
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #83  
Old October 12th, 2006, 07:52 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

i am going to move this discussion to the dom3 map section
to here
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.