.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 9th, 2001, 12:05 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

And we have a new leader!
The Jraenar have suffered under Viking raids into their homelands and amidst the confusion of war the peaceful Praetorians have seized the opportunity and are now aiming for galactic domination. The only questions: Can the Jraenar retaliate and put an end to the Viking intruders? And how will the other races react towards the new galactic leader?

Diplomacy (turn 110):
Norak (me): MA with Vikings, war with Jraenar, MA with Praetorians, war with Terrans, TA with Xiati, P with Vaxin, war with Romulans
Space Vikings: MA with Norak, war with Jraenar, P with Praetorians, P with UkraTal, war with Terrans, TA with Xiati, none with Vaxin, none with Orks, MA with Romulans, P with Klingons
Jraenar: war with Norak, war with Vikings, TR with Praetorian, war with UkraTal (that has changed from P, btw), TR with Terrans, war with Xiati, war with Vaxin, war with Orks, war with Romulans, war with Klingons
Praetorians: MA with Norak, P with Vikings, TR with Jraenar, P with Terrans, MA with Xiati, MA with Vaxin, TA with Orks, P with Romulan; really Mr. Nice Guy . The Praetorians have brotherly moods towards every race in the galaxy (checked in the other races diplomatic windows).
UkraTal: P with Vikings, war with Jraenar (changed from P), war with Orks, P with Klingons
Terrans: war with Norak, war with Vikings, TR with Jraenar, P with Praetorian, MA with Xiati, P with Vaxin, P with Romulans, war with Klingons
Xiati: TA with Norak, TA with Vikings, war with Jraenar, MA with Praetorians, TA with Terrans, P with Vaxin, MA with Orks, P with Romulans
Vaxin: P with Norak, none with Vikings, war with Jraenar, MA with Praetorians, P with Terrans, P with Xiati, MA with Orks, war with Romulans
Orks: none with Vikings , war with Jraenar, TA with Praetorians, war with UkraTal, MA with Xiati, MA with Vaxin, none with Klingons
Romulan: war with Norak, MA with Vikings, war with Jraenar, P with Praetorians, none with Terrans, P with Xiati, war with Vaxin
Klingons: P with Vikings, war with Jraenar, P with UkraTal, war with Terrans, none with Orks

lost research:
Praetorians: on 110 after prop. 9 & ripper 2
UkraTal: on 115 after stell. har. 5 & industry
Terrans: on 115 after computers 5 & APB 1; and on 120 after Astrophysics1 & APB 5

I will keep you posted,
Rollo

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old November 9th, 2001, 03:42 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Ouch, the Jraenar are really being hit hard. Meanwhile the Terrans have more than doubled their ships and have jumped to second place.

Diplomacy (turn 130):
Norak (me): MA with Vikings, war with Jraenar, MA with Praetorians, war with Terrans, MA with Xiati, TA with Vaxin, war with Romulans
Space Vikings: MA with Norak, war with Jraenar, P with Praetorians, P with UkraTal, war with Terrans, TA with Xiati, none with Vaxin, TA with Orks, P with Romulans, P with Klingons
Jraenar: war with Norak, war with Vikings, MA with Praetorian, war with UkraTal, MA with Terrans, war with Xiati, war with Vaxin, TA with Orks, war with Romulans, TA with Klingons
Praetorians: MA with Norak, P with Vikings, MA with Jraenar, TA with UkraTal, P with Terrans, MA with Xiati, P with Vaxin, MA with Orks, P with Romulan, none with Klingons
UkraTal: P with Vikings, war with Jraenar, TA with Praetorians, TA with Terrans, MA with Xiati, war with Orks, none with Romulan, P with Klingons
Terrans: war with Norak, war with Vikings, MA with Jraenar, P with Praetorian, TA with UkraTal, MA with Xiati, P with Vaxin, P with Romulans, war with Klingons
Xiati: MA with Norak, TA with Vikings, war with Jraenar, MA with Praetorians, MA with UkraTal, MA with Terrans, P with Vaxin, MA with Orks, P with Romulans, war with Klingons
Vaxin: TA with Norak, none with Vikings, war with Jraenar, P with Praetorians, P with Terrans, P with Xiati, P with Orks, none with Romulans
Orks: TA with Vikings , TA with Jraenar, MA with Praetorians, war with UkraTal, MA with Xiati, P with Vaxin, war with Klingons
Romulan: war with Norak, P with Vikings, war with Jraenar, P with Praetorians, none with UkraTal, P with Terrans, P with Xiati, war with Vaxin
Klingons: P with Vikings, TA with Jraenar, none with Praetorians, P with UkraTal, war with Terrans, war with Xiati, war with Orks

lost research:
Terrans: on 125 after prop 12 & APB 8; and on 130 after Quantum Reactor & APB 10

What do think? Should I continue with this game and watch them duke it out? I am still a little bit curious what happens now with the Praetorians and the Terrans after they got so big. But I could also start a new game. Up to you.

Anyway, time for bed...
Good night,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old November 9th, 2001, 09:16 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Personally I would be interested to see how the Terrans and the Xiati are doing in an hightech environment as some of their strength will only show up now (try to hit a Xiati ship now, you will be surprised). The angain, there are many other races to be tested. If you start a new test run make sure to include some of Tampas races as well as none of these were in the Last game. From my races only the Torons should be added.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #4  
Old November 9th, 2001, 10:00 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by [K126]Mephisto:
Personally I would be interested to see how the Terrans and the Xiati are doing in an hightech environment as some of their strength will only show up now (try to hit a Xiati ship now, you will be surprised). The angain, there are many other races to be tested. If you start a new test run make sure to include some of Tampas races as well as none of these were in the Last game. From my races only the Torons should be added.


Okay, I will run this test a little longer.

Unfortunately all spots for the next game are already taken. The races will be the Sergetti, Xi'Chung, Norak, Dra'kol, Piundon, Colonials, Rage, Vaxin, Jraenar, and the Space Vikings.

Can somebody please tell me, if any of these races have similar (near identical) AI files. So I can make room for the Torons. I was going to include the Jraenar and Vaxin again, because a) the Jraenar did so well b) the Vaxin need a second chance.

Please, let me know which race I can leave out. Otherwise I'll just roll a die .

Thanks,
Rollo
edit:typo

[This message has been edited by Rollo (edited 09 November 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old November 10th, 2001, 02:25 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

Rollo- If you roll the die on one my races, take the Colonials out. Although they have some unique tweaks and a different build queue I would like publicly tested, they are for the most part a combination of the Piundon and Dra'kol AI file.

-TG
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #6  
Old November 9th, 2001, 03:30 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Tampa_Gamer:
Rollo- If you roll the die on one my races, take the Colonials out. Although they have some unique tweaks and a different build queue I would like publicly tested, they are for the most part a combination of the Piundon and Dra'kol AI file.

-TG



Not necessary, I'll either not use the Jraenar again or not use the Toron. I have been in contact with Mephisto and he said it wouldn't be a problem, if they weren't included. But thanks for your suggestion anyway . I'll post the stats of the current game turn 140 soon and will probably start the new game tonight. If anybody has any suggestions/request about the setup please post them.

Later,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #7  
Old November 9th, 2001, 04:30 PM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Nice to see that my Jraenar and Praetorian did so well by turn 130. The Praetorian AI is basically that of the Klingons (with different stats and politics). The Jraenar is basically that of the Romulans (again with different stats and politics).

I wasnt lying when I said that if any of my races got going, they colonise lots and build lots of ships.....
According to my calcs, the Jranar are short about 40 ships - lost them in a big battle huh? Their build list would be full of Attack Ships, I would expect..
Have just started my own new game with 20 modpack races in a 255 max planet galaxy.
Regards,
GE

PS: When you say lost research, what do you mean?

[This message has been edited by God Emperor (edited 09 November 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.