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Old October 12th, 2006, 08:38 PM
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Potatoman Potatoman is offline
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Default Re: Problem Saving Games

I think you're mischaracterizing our motives for wanting a real save/load feature.

To illustrate, put yourself in the shoes of a person who has spent the last two hours fighting to enter land as EA R'leyh. Your morale 8 troops are completely unable to breach PD anywhere on the map, so you need to rely on summons. You've taken and pillaged several smaller provinces, but Maverni his beginning to dominate the land mass and you know that once that happens, you're history. Fortunately, you've just managed to reach lvl 9 alteration and have scraped together (via alchemizing all your gems to astral) enough pearls for one casting of Wish. You need somebody big, bad, and amphibious to Thug their way through the armies of Maverni.
You've heard somewhere on the forums that Doom Horrors are the toughest unit in the game- and toughest sounds pretty good. You wish for "Doom Horror". Next turn: the sum total of all your gems are gone, your pretender is dead, horror marked, and feebleminded. Your nation has no way to heal and it'll take you roughly 100 turns to empower another person up to the level needed for another casting. The game is now over because you did not know that wishing for that particular minion will not work- an unsatisfying way to cap off two hours of gaming by any estimation.

Loading when that kind of thing happens is not "save game abuse", it's a way to avoid having to throw an otherwise entertaining session away because of a fluke, bad decision, or honest mistake.
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