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  #1  
Old November 9th, 2001, 04:51 PM
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Rollo Rollo is offline
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
@Rollo,
Just spotted the post about the double colony ships . Most amusing. Not sure what to do about it but my guess is that the AI would have plenty of resources (with even a low bonus)and will not suffer unduly. Looked like a pretty tough colony ship though - would probably even survive an unstable warp point!
Regards,

GE



Just delete the Colony component from the misc. abilities, since you already have that as a "must have".

edit: Is the mail from your profile still used? So I can send something about the ship designs.

Rollo



[This message has been edited by Rollo (edited 09 November 2001).]
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Old November 9th, 2001, 05:00 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?
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Old November 9th, 2001, 05:03 PM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Would gladly welcome your thoughts via email - my profile address was correct Last time I looked (I havent changed it at all).
Regards,
GE
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  #4  
Old November 9th, 2001, 06:21 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?



The Jraenar had 2 fleets of around 30 ships in this game. Also I have seen 30-40 ship fleets by the Aquilaeian in other games. The Praetorian currently (turn 145) have a 49 ships fleet flying around in this game.

Is that what you mean by "really big fleets" or even bigger? It is kind of a relative term .

Other than that, I can say that I have never seen the fleet minister use as many ships in the fleets as you specify in the AI files. The minister breaks up fleets way too often IMHO.

Rollo
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Old November 9th, 2001, 07:22 PM

Atraikius Atraikius is offline
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Default Re: TDM-ModPack 2.00 BETA

I frequently see the Aquilian and Pyrochette with fleets around 20 ships, and have seen the Earth Alliance use some really big fleets, twice over 50 ships, once 116 ships.
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Old November 9th, 2001, 10:32 PM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have done a few more quick turns without looking into detail much. I just wanted to see what would happen. Well, it hasn't happened very much really. Diplomacy is pretty stable at the moment. The Praetorians are still in the lead with the Terrans and Viking trying to catch up.
I will end this game now to give other races a chance. If anybody is interested in any saves or wants to know something about their races, just yell.

Rollo
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Old November 10th, 2001, 01:06 AM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have started a new game: large mid-life without black holes, no events, 20000 resources, 3 average planets, low tech/med cost, 3000 pt empires, high difficulty, low bonus. I am using the following races added in random order: Rage, Toron, Xi'Chung, Dra'Kol, Piundon, Colonials, Norak, Vaxin, Space Vikings, Sergetti. I am playing the Pyrochette under full minister control (not getting the low bonus, so nevermind the Pyrochette's score which won't even show in the statistics).

Stats for turn 10 are posted as jpg.

diplomacy (turn 10)
Rage: war with Norak, none with Pyrochette
Toron: war with Piundon
Xi'Chung: no contacts
Dra'Kol: war with Vaxin
Piundon: war with Toron, none with Sergetti
Colonials: war with Vikings
Norak: war with Rage, none with Pyrochette
Vaxin: war with Dra'Kol
Vikings: war with Colonials
Sergetti: none with Piundon
Pyrochette (me): none with Rage, none with Norak

All races have a decent number of colonizeable planets around, except the Sergetti and the Vikings (on way leads to a nebula the other to the Colonials). The Rage have an excellent start with lots of empty planets around. As you can see a lot of early wars have broken out, so let's see what happens .

The Toron have lost some research points in turn 10, because all projects were completed after they researched mines1 and PDC 2.

More later (I have to do a few PBM turns, first ),
Rollo

[This message has been edited by Rollo (edited 09 November 2001).]
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