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  #1  
Old November 9th, 2001, 06:21 PM
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Rollo Rollo is offline
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
I havent raised this before but Rollo's observations have reminded me of it. Does anyone recall the fleet allocations being used correctly?
In all of my games, I have never seen an AI build a really large fleet - in accordance with the Fleet file.

Thoughts?



The Jraenar had 2 fleets of around 30 ships in this game. Also I have seen 30-40 ship fleets by the Aquilaeian in other games. The Praetorian currently (turn 145) have a 49 ships fleet flying around in this game.

Is that what you mean by "really big fleets" or even bigger? It is kind of a relative term .

Other than that, I can say that I have never seen the fleet minister use as many ships in the fleets as you specify in the AI files. The minister breaks up fleets way too often IMHO.

Rollo
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Old November 9th, 2001, 07:22 PM

Atraikius Atraikius is offline
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Default Re: TDM-ModPack 2.00 BETA

I frequently see the Aquilian and Pyrochette with fleets around 20 ships, and have seen the Earth Alliance use some really big fleets, twice over 50 ships, once 116 ships.
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Old November 9th, 2001, 10:32 PM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have done a few more quick turns without looking into detail much. I just wanted to see what would happen. Well, it hasn't happened very much really. Diplomacy is pretty stable at the moment. The Praetorians are still in the lead with the Terrans and Viking trying to catch up.
I will end this game now to give other races a chance. If anybody is interested in any saves or wants to know something about their races, just yell.

Rollo
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Old November 10th, 2001, 01:06 AM
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Default Re: TDM-ModPack 2.00 BETA

Hi,
I have started a new game: large mid-life without black holes, no events, 20000 resources, 3 average planets, low tech/med cost, 3000 pt empires, high difficulty, low bonus. I am using the following races added in random order: Rage, Toron, Xi'Chung, Dra'Kol, Piundon, Colonials, Norak, Vaxin, Space Vikings, Sergetti. I am playing the Pyrochette under full minister control (not getting the low bonus, so nevermind the Pyrochette's score which won't even show in the statistics).

Stats for turn 10 are posted as jpg.

diplomacy (turn 10)
Rage: war with Norak, none with Pyrochette
Toron: war with Piundon
Xi'Chung: no contacts
Dra'Kol: war with Vaxin
Piundon: war with Toron, none with Sergetti
Colonials: war with Vikings
Norak: war with Rage, none with Pyrochette
Vaxin: war with Dra'Kol
Vikings: war with Colonials
Sergetti: none with Piundon
Pyrochette (me): none with Rage, none with Norak

All races have a decent number of colonizeable planets around, except the Sergetti and the Vikings (on way leads to a nebula the other to the Colonials). The Rage have an excellent start with lots of empty planets around. As you can see a lot of early wars have broken out, so let's see what happens .

The Toron have lost some research points in turn 10, because all projects were completed after they researched mines1 and PDC 2.

More later (I have to do a few PBM turns, first ),
Rollo

[This message has been edited by Rollo (edited 09 November 2001).]
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Old November 10th, 2001, 03:38 AM
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Default Re: TDM-ModPack 2.00 BETA

Here are the stats and diplomacy for turns 20-40:

diplomacy (turn 20)
Rage: war with Norak, war with Pyrochette
Toron: war with Piundon, none with Pyrochette
Xi'Chung: no contacts
Dra'Kol: war with Vaxin
Piundon: war with Toron, war with Sergetti, none with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, war with Pyrochette
Vaxin: war with Dra'Kol
Vikings: war with Colonials
Sergetti: war with Piundon
Pyrochette (me): war with Rage, none with Toron, none with Piundon, war with Norak

diplomacy (turn 30)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: war with Piundon, TA with Vaxin, TA with Pyrochette
Xi'Chung: war with Rage
Dra'Kol: none with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, none with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, none with Dra'Kol, TA with Vaxin, war with Pyrochette
Vaxin: TA with Toron, war with Dra'Kol, none with Piundon, TA with Norak
Vikings: war with Colonials
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, TA with Toron, none with Piundon, war with Norak

diplomacy (turn 40)
Rage: war with Xi'Chung, war with Norak, war with Pyrochette
Toron: war with Piundon, MA with Vaxin, TR with Pyrochette
Xi'Chung: war with Rage, none with Pyrochette
Dra'Kol: TA with Norak, war with Vaxin
Piundon: war with Toron, none with Vaxin, war with Sergetti, TA with Pyrochette
Colonials: war with Vikings
Norak: war with Rage, TA with Dra'Kol, P with Vaxin, war with Pyrochette
Vaxin: MA with Toron, war with Dra'Kol, none with Piundon, P with Norak, TA with Vikings
Vikings: war with Colonials, TA with Vaxin
Sergetti: war with Piundon, none with Pyrochette
Pyrochette (me): war with Rage, TR with Toron, none with Xi'Chung, TA with Piundon, war with Norak, none with Sergetti

research points lost:
Toron: on turn 30 after psychic studies and armor 2
Piundon: on turn 30 after shields 2 and armor 3

As usual, if you need anything special about your races, tell me. So far everything runs smoothly . I'll keep an eye on the upcoming Dra'Kol-Vaxin intel war.

Good night,
Rollo

[This message has been edited by Rollo (edited 10 November 2001).]
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  #6  
Old November 10th, 2001, 05:10 AM
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Default Re: TDM-ModPack 2.00 BETA

I started another test game, and decided to throw the AIs a challenge. Large Hypermaze quadrant (comparable to Ancient for AI performance), single Good planet, tech start Low/cost High, AI difficulty High, AI bonus None. I used a Medium number of random AIs with no neutrals.

When I turned the AIs to human control to look at their situations, I discovered that I haven't worked with the AIs enough to judge what's going on. Here are the scores as of turn 30 anyway.

Diplomacy on turn 30:

Mi-Go (me, 7th) - Terrans none
Earth Alliance (3rd) - Norak none, Klingon war
Norak (5th) - EA none, Klingon none
Rage (1st) - Terran war
Terran (6th) - Mi-Go none, Rage war
Klingon (2nd) - EA war, Norak none, Drushocka war
Drushocka (4th) - Klingon war

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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  #7  
Old November 10th, 2001, 09:11 AM
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Default Re: TDM-ModPack 2.00 BETA

@Tampa_Gamer:
In the Space Empires: IV - Data/Sound/Graphic Modifications forum your entry of Nov, 7th contains the wrong attachments. Should be an update of the Sound Mod, but there are 2 AI research files.
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