So far, in my games, the Red Army usually does very well up until the mid 80s, for 2 reasons. Most NATO tanks don't seem to be able to take a punch very well, and the cheaper Soviet units always seem to allow enough reserve to mop up after the main engagement has worn out the units that open the fight. That last rifle company with RPGs is deadly to tanks and TOWs that just slaughtered the AFVs.
Maybe I need to work on my doctrine, but my NATO usually gets overwhelmed.
Will
Regarding soviet MBTs in the game: I canīt believe they donīt pack TIs until 1993..I know there's always Mobhack but, is that historically accurate? Thatīs an important soviet handicap against NATO tanks during the 80īs, so I donīt know if itīs "the" most effective army in the game.....I keep playing as the ruskies anyhow.
The first Russian (not Soviet) tanks to use TI sights were upgraded versions of the T-90 and T-80UM series using nonstandard imagers based on the imported Catherine sensor technology (I think). SO it does look like the Soviets hadn't put much research into thermals until too late. As far as I can recall, some of the clip-on ATGM TI sights were based on domestic technology, but with the fall of the USSR, the service schedule turned out to be much the same.
The last generation of Soviet tanks (T-64B/72B/80B & T-80U) used much-upgraded night sights with cascaded image intensifier and active IR converted (shorter wavelength than TI), which were way cheaper than Western thermals and quite possibly better than represented in the game regarding range and resistance on obscurants (don't quote me on this though).