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  #1  
Old October 13th, 2006, 11:25 AM
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Default Re: SEV Beta History starting V1.0

Sticky this? If I'd of seen this before I emailed they'd of only gotten one email from me. Or better yet since beta is over start a new thread titled Patch fix list or something and sticky it
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  #2  
Old October 13th, 2006, 09:18 PM
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Default Re: SEV Beta History starting V1.0

Here's a cookie:

Version 1.07:
1. Fixed - Mounts would not be loaded correctly after a Select Ship Size in the Create Design Window.
2. Fixed - The help text was in the wrong place on the Vehicle Design report.
3. Fixed - Mothballed ships still had crew.
4. Fixed - The Unmothball order would always fail.
5. Fixed - Speed up for loading of Components List on the Create Design window (especially when a mount
was selected).
6. Fixed - The AI would sometimes research tech areas that it didn't have access to.
7. Fixed - You can now click and type in an amount on the Transfer Cargo and Transfer Units windows.
8. Fixed - Increased the indent for cargo items on the Transfer Cargo and Transfer Units windows.
9. Added - Population now shows the number present in millions on the Transfer Cargo window.
10. Added - Added a "Condensed View" button to the Transfer Cargo and Transfer Units windows. When
moving units in Condensed View, all undamaged units will be moved first. You cannot right-click
a group of condensed units to get a report.
11. Fixed - Decreased slow down of game when large number of units were launched in combat.
12. Fixed - Fighters will no longer form a cloud and a pole when launched in combat.
13. Fixed - Unit textures in combat would be lost when the game was alt-tabbed.
14. Fixed - You would sometimes get a lockup when large numbers of units were destroyed in combat.
15. Fixed - You would sometimes get an Access Violation when you closed combat.
16. Fixed - Some speedups for combat.
17. Added - Added "Space Combat Ends Only When Time Up Or No Enemies" field to Settings.txt to allow modders
to prevent combat from ending when enemies are moving away from each other.
18. Fixed - Ability "Planet Population Happiness" was working backwards.
19. Fixed - Cleanup and fixups for happiness.
20. Fixed - Removed launch and recover rates.
21. Changed - Decreased the size increase per level for Fighter Bays and Mine Layers.
22. Fixed - Unit space combat speed was using ground movement.
23. Fixed - Moving units from the Storehouse was not quite working correctly.
24. Fixed - Canceling an "Add Strategy" on the Empire Options window would lockup the window.
25. Fixed - Fleets were regaining supply and ordnance after each turn with no Resupply Depot present.
26. Fixed - Atmosphere Conversion was working in turns not years.
27. Changed - Decreased Shield Regenerator amount.
28. Fixed - "Component - Regeneration" ability was not working.
29. Fixed - "Shield Generation From Damage" ability was not working.
30. Fixed - "Component - Damage Resistance" ability was not working.
31. Fixed - Point - Defense should no longer be effected by time rate.
32. Fixed - "Combat Movement" ability was not working.
33. Fixed - Solar Generators were not working.
34. Fixed - Loss of crew was not decreasing ship's abilities.
35. Fixed - Toxic Injector was not killing crew.
36. Fixed - Results of Ship states:
No Supply - 1 movement point. Cannot cloak.
Critical Failure - Half normal movement points. Cannot resupply or reordnance others.
Half attack and defense modifier. Cannot cloak.
Mothballed - 0 movement points. Cannot resupply or reordnance others. Cannot cloak.
0 Supplies and Ordnance. 0 Crew. 0 Shields. 0 attack and defense modifier.
No spaceyard capabilities.
Cloaked - Cannot resupply or reordnance others. No spaceyard capabilities.

Critical Failure = Loss of your bridge, all life support, all crew quarters, or all your crew
(a Master Computer when present, replaces the previous criteria).
37. Fixed - "Use Component" order was not enabling.
38. Fixed - In a Simultaneous Games, Sector View position changes were not being kept.
39. Fixed - Not having the combat grid on in space combat would cause the map to not expand automatically.
40. Fixed - Enter and Exit warp points sounds were switched in the game.
41. Fixed - The option button for resources on the Select Package window was not working.
42. Fixed - Clicking the Plus or Minus button in a selection list would often fire the doubleclick.
43. Fixed - Date text on received messages was overflowing the list on the Empires and Communicate windows.
44. Fixed - "Allow Intelligence" setting in Game Setup was not working.
45. Fixed - "Allow Tech Gifts" setting in Game Setup was not working.
46. Fixed - Game Setup window should not mention tributes which don't exist.
47. Fixed - You could get vehicles with no movement to move when selected with a group with a mover included.
48. Fixed - The Ship List was selecting all items on a refresh instead of maintaining old selections.
49. Fixed - Planet's with zero population will still be owned by their original owner in combat until all
population, units, and facilities are destroyed.
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  #3  
Old October 13th, 2006, 09:57 PM
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Default Re: SEV Beta History starting V1.0

Thank you, Captain Kwok. This is great news.
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  #4  
Old October 13th, 2006, 10:05 PM
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Default Re: SEV Beta History starting V1.0

Mmmmm. Cookie.
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Old October 13th, 2006, 11:54 PM

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Default Re: SEV Beta History starting V1.0

woohoo 25-end.

But, uh..
"20. Fixed - Removed launch and recover rates."

What exactly is this refering to?
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  #6  
Old October 13th, 2006, 11:56 PM
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Default Re: SEV Beta History starting V1.0

Launch components now launch all items at once, which it was doing anyway despite the restrictions. I guess the fix will be more time consuming and so maybe we'll see it in the following patch.
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  #7  
Old October 14th, 2006, 02:07 AM
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Default Re: SEV Beta History starting V1.0

Great work MM!
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  #8  
Old October 14th, 2006, 02:22 AM

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Default Re: SEV Beta History starting V1.0

Quote:
Captain Kwok said:
Here's a cookie:

Version 1.07:


Critical Failure = Loss of your bridge, all life support, all crew quarters, or all your crew
(a Master Computer when present, replaces the previous criteria).

Is this hardcoded (I guess), I mean the requirement or could we change it (like crew < 50%) ?
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  #9  
Old October 14th, 2006, 02:28 AM

Phoenix-D Phoenix-D is offline
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Default Re: SEV Beta History starting V1.0

Those bits are hardcoded, but you can do other things.

I have my frigates set up to explode when all life support is gone, for example.
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  #10  
Old October 14th, 2006, 03:55 AM

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Default Re: SEV Beta History starting V1.0

Quote:
Phoenix-D said:
Those bits are hardcoded, but you can do other things.

I have my frigates set up to explode when all life support is gone, for example.
Explode ? Do you mean we can use the "Sector - Damage" ability with a scope of "ship" ? or do you know something I ignore ?
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