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  #1  
Old October 13th, 2006, 01:36 PM
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Default Re: Immortal Knight

Knighty is still vulnerable to a lot of spells affecting the living and he has encumberance. Even if he is a good fighter he has human-oid weaknesses.
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Old October 13th, 2006, 01:41 PM
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Default Re: Immortal Knight

i think those weaknesses could easily be offset by a few magic items, and IIRC, there is a spell that can be used to transform the living into undead.
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  #3  
Old October 13th, 2006, 02:18 PM

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Default Re: Immortal Knight

The starting cost of a pretender is virtually meaningless and highly deceptive. Assuming that you want a Dominion of 7 (which seems pretty standard for a starting faction), the difference between starting with a Dominion of 1 and a Dominion of 2 is 42 points. If you intend to purchase a magic path to 4, starting with a 1 in that path saves you 24 points plus your starting pathcost.

So to put that in perspective: a Cyclops costs 125 points and starts with Earth 3. A Lord of War costs only 50 points and starts with Earth 1. If you intend to have Earth magic of 5 or more, the Cyclops is cheaper than the Lord of War.

Starting Dominion, Starting Paths, and Pathcost are so much more important in determining how expensive it is to field a god than its actual cost that I seriously don't know why gods have a base cost at all.

---

Speaking of the Lord of War, he is cnceptually the closest to what you want out of a knightly pretender (what with him being a knight who is a pretender). Unfortunately, as just discussed, the Lord of War is completely useless. He's right next to the Cyclops and the Cyclops is better than he is in every meaningful way.

Still, if you made a pretender that was any good at all, you could steal his sprite. It's unit number 1340 and is a pretender for Enigma of Steel Ulm.

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Old October 13th, 2006, 03:03 PM

Tortanick Tortanick is offline
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Default Re: Immortal Knight

I like the idea but the description sucks ;p it also dosn't fit in with the backstory, the Pratenkrator had two generals both of witch are pretenders: Lord of War & Celestral General.

As an alternative backstory may I offer the possiblity that he was once a grail knight (Knight of the Chalice in Dom3) who in ages past gained imortality when he found and drunk from the Chalice.
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Old October 13th, 2006, 03:44 PM
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Default Re: Immortal Knight

For the record, I was thinking of Immortal Emperor (armed with a crossbow which he used to slay giant fishes after he received a Gift from Heaven which told he will find the Elixir of Immortality...) and Immortal Khan for Tien Chi.
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Old October 13th, 2006, 08:44 PM
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Default Re: Immortal Knight

The mod is attached to the first message.

I'm not very good at making sprites, so I've used a very nice knight from the Black Moon Armies mod, with some color changes.

Thanks to Sube for his amazing sprites.

Changes :
* cost 50 / pathcost 100
* a little less hp, strength and attack
* a little more ap
* new description, which sucks also but include some allusions to the Sacred Graal (...MP version )
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