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				October 14th, 2006, 11:40 AM
			
			
			
		  
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				Re: Yomi - Oni Kings analysis. Developers please r
	
			 
             
			
		
		
		
		Here's a hint from inexperienced Dominions player: you can mix various units in same squad. So you can mix both BIG and little units in same squad. This should more less average the size of your units, making them indirectly less vulnerable to area effect spells like Banish. Essentially, it should make your little units effectively occupy more space. 
 
Not tested. 
 
By the way: there should be a formation option allowing you to affect spacing/spread of units, so you can simply order little units to loose formation, sacrificing gang-up potential for improved AoE resistance. Would add yet another tactical layer to the game, I can't see how it could harm the game. 
		
	
		
		
		
		
		
		
			
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				October 14th, 2006, 11:58 AM
			
			
			
		  
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				Re: Yomi - Oni Kings analysis. Developers please r
			 
             
			
		
		
		
		
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				B0rsuk said: 
I can't see how it could harm the game.  
			
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 The effort involved in programming it, and the bugs that would stem from it. (I can already see one of the "ancient" dom2 bugs returning due to "loose formation". 
And a game that is even more confusing for newbs.
 
I'm not saying it shouldn't be done, loose formations could be cool, but don't think that there's no potential adverse effects.  
		
	
		
		
		
		
		
		
			
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				October 14th, 2006, 11:59 AM
			
			
			
		  
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				Re: Yomi - Oni Kings analysis. Developers please r
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				B0rsuk said: 
Here's a hint from inexperienced Dominions player: you can mix various units in same squad. So you can mix both BIG and little units in same squad. This should more less average the size of your units, making them indirectly less vulnerable to area effect spells like Banish. Essentially, it should make your little units effectively occupy more space. 
 
Not tested. 
 
By the way: there should be a formation option allowing you to affect spacing/spread of units, so you can simply order little units to loose formation, sacrificing gang-up potential for improved AoE resistance. Would add yet another tactical layer to the game, I can't see how it could harm the game.  
			
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 About mixing units : yes it's a good tactics, mix small & big, undead & non-undead, so small vulnerable undead couls be spread out and Banishments will be less effective.
 
About "loose" formations : many improvements (new formations, better "front-lining"..) were requested by players, but we didn't get anything... [img]/threads/images/Graemlins/Cold.gif[/img]  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				October 14th, 2006, 12:51 PM
			
			
			
		  
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				Re: Yomi - Oni Kings analysis. Developers please r
			 
             
			
		
		
		
		Then everyone would use loose formation. 
 
Also as for Marveni expansion problems, you get slings and javelins early game to mix with your heavies.   Use them. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 14th, 2006, 12:56 PM
			
			
			
		  
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				Re: Yomi - Oni Kings analysis. Developers please r
			 
             
			
		
		
		
		Ashen Empire is way different than Yomi, the two should not be compared since they are of different age, Ashen Empire's UD are harder to banish, free and come in hordes.  Not to mention offensive dominion and worthless provinces for people to conquer. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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