Quote:
aegisx said:
call Add_Tech_Area("Weapon Overloading Weapons", 1)
I don't think Weapon Overloading Weapons are available at the start right? Does that mean to research it when it comes available?
Are research ages setup options? So you can start with high tech?
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There is a list at the bottom of the Script_AI_Research file that describes the prerequisites for each tech area. So in theory it will add the prerequsisites to the tech queue first if they haven't been researched yet.