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  #1  
Old October 15th, 2006, 12:06 AM

Frostmourne27 Frostmourne27 is offline
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Default Re: Unit list

Anyone that played Dom2 learned through trial and error, but most of that info is still useful. For people new to Dom3, I would assume it's still trial and error. At least for me though, when I learned I really enjoyed experimenting with some of the stranger and more off-the-wall summons. Like Crossbreading.
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Old October 15th, 2006, 01:00 PM

Fate Fate is offline
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I am not entirely new, but I still consider myself a novice. I would say that, while pretender design and planning away from the computer is a little harder, having spells and items is more important (especially items, as you need the paths to see the item, and you're not sure if a certain boost will or will not give access to a new item, let alone a useful one).
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Old October 15th, 2006, 01:09 PM

thejeff thejeff is offline
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Default Re: Unit list

Perhaps a wishlist item?
Forging should be shown the same as rituals.

All items for which the forger has the paths should be shown, with those for which his paths are too low greyed out.
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