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October 15th, 2006, 01:03 PM
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Lieutenant General
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Join Date: Sep 2003
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Re: horror mark on pretender
I would also like to see it get lowered when a pretender dies, but not completely removed. We can't have the Horrors become completely irrelevant like in Dom 1/2
Perhaps the early Horror Mark spell should be MR negates and later on there would be a spell that Horror Marks regardless of resistance? Hmmm...
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October 15th, 2006, 01:05 PM
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Brigadier General
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Re: horror mark on pretender
That would be nice. Make a mr negates around research lvl 2-3 and an un-stoppable one around 5-7 (maybe unstoppable should be s3?)
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October 15th, 2006, 01:09 PM
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Lieutenant General
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Re: horror mark on pretender
I fancy the stoppable one being around lvl 1 Thaum since it allows a possible early SC counter. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 15th, 2006, 02:12 PM
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Brigadier General
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Re: horror mark on pretender
maybe make an easily stoppable s1 thaum1 horror mark, a stoppable s2 thaum 3-4 horror mark and an un-stoppable s3 thaum 6 horror mark?
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October 15th, 2006, 02:18 PM
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Sergeant
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Re: horror mark on pretender
I would also like to see an item which reduced horror marking, but did not remove it (maybe as a chance per turn, or as a flat amount). I wouldn't want to have to suicide my god to lower horror marking.
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October 15th, 2006, 02:45 PM
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General
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Re: horror mark on pretender
If horror marking or cursing doesn't make you seriously question whether you want your pretender fighting a particular battle or not because of the consequences, then it is powerful enough. If they can be mostly ignored, as horror mark was in previous versions of Dominions, then the spell might as well not be cast. It should be a dangerous effect, and it should be unremovable so that you have to deal with the effects.
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October 15th, 2006, 03:02 PM
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General
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Re: horror mark on pretender
If a Thaumaturgy 1 spell that any S2 mage can cast can render a Pretender permanently useless, that seems a bit ridiculous to me.
Why should a regular mage with an easy to learn spell, be capable of that.
If the intent is to make SCs shortlived against any nation with Astral, then it seems to have worked.
If Horror Mark spamming becomes the default way of dealing with SCs then it's probably overpowered.
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October 15th, 2006, 03:13 PM
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Colonel
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Re: horror mark on pretender
Quote:
Graeme Dice said:
If horror marking or cursing doesn't make you seriously question whether you want your pretender fighting a particular battle or not because of the consequences, then it is powerful enough. If they can be mostly ignored, as horror mark was in previous versions of Dominions, then the spell might as well not be cast. It should be a dangerous effect, and it should be unremovable so that you have to deal with the effects.
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Ok, if it is meant to be a big nasty dangerous spell, but in this case it shouldn't be a lowly Thau1, S2, fat20 (!) cantrip... 
It isn't fun for me to envision a pretender cowering against a group of Sages (with 1 pearl each) 
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