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November 6th, 2001, 11:15 PM
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Private
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Join Date: Oct 2001
Location: Perugia, Italy
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Re: New features I would like to see>>>>
This feature could be done in a separate file (like other .trn files), and it musn't be send to the other players in the .gam file.
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November 7th, 2001, 05:27 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: New features I would like to see>>>>
Back in the old days, Star General used to have a section where it showed how many total ships, ground units, etc, each race built and the total number destroyed. Maybe something on this order could be done taking up less space then breaking it down in more individual staticitics.
They broke it down according to ship and unit types.. ie; battleships, cruisers, etc
They would show say 5 battleships built, 4 destroyed, 10 cruisers built, 7 destroyed, etc
just some ideas mac
[This message has been edited by mac5732 (edited 07 November 2001).]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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November 8th, 2001, 12:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New features I would like to see>>>>
Some new abilities:
- "Explodes when destroyed"
When this component takes enough damage to be marked as destroyed, it will apply an extra [Value 1] points of damage to the ship, of damage type [Value 2].
With this ability, you can have supply storage tanks and/or weapons explode when they are hit, and even "StarTrek" style warpcores that usually destroy the ship when the enemy gets a lucky hit.
- Planet - Tractor Beam
All ships within a distance of [Value 2] have an increased maximum movement of [Value 1].
This ability would allow you to move engineless crippled ships back to base for repairs, if they are close enough to the tractor beam facility. You could also launch interceptor ships faster than their normal movement, to help defend against enemy incursions.
A long chain of planets with Tractor beam facilities would form a sort of highway, moving ships across your empire quickly, at the expense of many facilities.
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Things you want:
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November 8th, 2001, 03:05 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New features I would like to see>>>>
quote: Originally posted by suicide_junkie:
Some new abilities:
- "Explodes when destroyed"
When this component takes enough damage to be marked as destroyed, it will apply an extra [Value 1] points of damage to the ship, of damage type [Value 2].
With this ability, you can have supply storage tanks and/or weapons explode when they are hit, and even "StarTrek" style warpcores that usually destroy the ship when the enemy gets a lucky hit.
- Planet - Tractor Beam
All ships within a distance of [Value 2] have an increased maximum movement of [Value 1].
This ability would allow you to move engineless crippled ships back to base for repairs, if they are close enough to the tractor beam facility. You could also launch interceptor ships faster than their normal movement, to help defend against enemy incursions.
A long chain of planets with Tractor beam facilities would form a sort of highway, moving ships across your empire quickly, at the expense of many facilities.
I remember someone was posting a while back that he had suggested the 'additional damage when destroyed' ability to MM and it was promised in an upcoming patch. Must be one of those things that gets forgotten in the rush of bug fixes.  So, suggest it again. It would be a cool ability to have. Especially as a balancing factor for some bad-*** weapon. If your ship/fleet manages to wipe out the enemy quickly, no problem. But if combat goes on for a while and you start taking internals, ouch...
Planet tractor beam is not necessary if the existing tractor beam could work on the strategic map. Some sort of 'rule' for fleets could be created that would save a lot of complicated interface additions. Movement averaging between ships that have at least one tractor beam and ships that are slower than the average value for the entire fleet, for example. Even a simple +1 movement to damaged ships if there's at least one 'partner' ship in the fleet that is faster and has a working tractor beam. As long as they can have some sort of effect it's good.
[This message has been edited by Baron Munchausen (edited 08 November 2001).]
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November 8th, 2001, 03:53 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: New features I would like to see>>>>
1. Positive Random Events
2. Wheel Mouse Support
3. Add AI Aggression Text files.
4. Add feature to set individual Race Tech level from Begginer to Advanced.
5. Add feature to build que that would allow player to ADD X item in all empty construction que's for building.
6. Add Statistic information that breaks down your population by Race, Type of Atomosphere they breath, and Population Numbers.
7. An ENGAGE or FLEE option to battle. Gives player the option of leaving a battle zone in order to preserve player fleet prior to battle. If Flee is used, no battle occurs, if Engage is used, then option for Stratigic or Tatical combat.
8. Improved AI responses to Political situations.
9. Improved AI willingness to offer trades of technology or other.
10. Speed up the time it takes to make turns.
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New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet
[This message has been edited by Atrocities (edited 08 November 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2001, 05:51 AM
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Corporal
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Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
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Re: New features I would like to see>>>>
1) More hidden tecks.
2) More non weapon tecks.
3) Derlicked ships in space or morroned on planets with there own teck on the ship.
4) Random space monsters like in botf.
5) Special weapon tecks that fire large bursts of energy that are used to cause general damage to (wide areas) in front of the ship and to disrupt fighter and missile attacks.
6)INTELL ; With Europe discussing a multi-national military force, I was thinking it would be nice to be able able to pool forces among allies. In the simplest form, this would consist of just loaning ships to an ally. I don't mean just moving a fleet to help an ally, or giving ships; I mean telling a task force to accept orders from a neighboring emperor until they hear otherwise.
I think there'd be a few obvious advantages, like the ability to help an ally without risking tipping the balance between you and them; slow down an enemy's advance before he reaches YOUR borders; maybe gain intelligence information if your fleet is allowed to fly around in an allies borders. The ally has the benefit of being able to deploy the ships where they need it, and would at least get some notice before they took off and left.
[This message has been edited by HEMAN (edited 08 November 2001).]
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November 8th, 2001, 06:02 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: New features I would like to see>>>>
quote: Originally posted by Atrocities:
1. Positive Random Events
This can be found in my events file, there are like 10 positive events. just copy into you data file and keep on playing.
You can find it on the PBW site in the download section.
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