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  #1  
Old October 16th, 2006, 08:52 AM
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Default Re: Modding SEV Thread Questions

Ok; now I understand this and the other formula (1st and 12th tech level)! I was way over thinking the whole thing. Thanks guys, back to the grind till the next question.
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Old October 16th, 2006, 10:45 AM
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Default Re: Modding SEV Thread Questions

If I use a formula that generates a fraction what will SE do? Choke and die, round up, round down, or ignore all fractions?
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Old October 16th, 2006, 11:11 AM
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Default Re: Modding SEV Thread Questions

Most formulas can do decimal entries and the result is either rounded off or used as is depending on what it is affecting. For example, damage is rounded to whole number, while population reproduction or sight level is not. Formula fields that don't use decimals usually return a value of 0.
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Old October 16th, 2006, 11:22 AM
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Default Re: Modding SEV Thread Questions

Quote:
Captain Kwok said:
Most formulas can do decimal entries and the result is either rounded off or used as is depending on what it is affecting. For example, damage is rounded to whole number, while population reproduction or sight level is not. Formula fields that don't use decimals usually return a value of 0.
How about the build rate for a construction yard; dropped I would think.
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Old October 16th, 2006, 11:45 AM
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Default Re: Modding SEV Thread Questions

If space yards are in space why were they given the ability to repair facilities?
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Old October 16th, 2006, 12:22 PM
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Default Re: Modding SEV Thread Questions

Are you asking about the Space Yard component or Space Yard facility?

For gameplay resasons it's probably a good idea to keep it that way since there is no inherent repair rate for a planet. I requested that some lines be added to settings.txt that allow you set a repair rate for a planet without a SY...
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Old October 16th, 2006, 12:52 PM
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Default Re: Modding SEV Thread Questions

The component; how does a space yard in space fix a facility on a planet? You do have a good point though!
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