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December 13th, 2001, 04:55 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New features I would like to see>>>>
neat, would you have a program to randomly generate the names in the research file each game?
i liked the research in imperalism 2, the categories were always the same, but the prerequisites were always different. each branch of the tree would have a handfull of things in it, and the same techs were always there at the same levels, but which techs led to what within each of those levels was different every time. not possible in se4, but neat.
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(with apologies to H.P.L.)
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December 13th, 2001, 10:19 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: New features I would like to see>>>>
There's a couple of randomnesses I'd like added:
1> The option to hide the "player X" screen during turn generation. It gives me an unfair advantage over the AI to see how long it takes each one to generate their turn, what order they are in and even how many of them there are.
2> a "random settings" option in game setup. Click it and let the game select completely at random your empire, map type, AI settings, start tech and homeworld number, events settings... everything. Half the fun of the game would be working out what some of the settings were.
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December 13th, 2001, 11:31 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: New features I would like to see>>>>
Ooh - here's another one: When ships make their moves, how about if they searched for friendly resupply depots in the system to see if they could alter their route to go through them without using any extra movement points?
It really annoys me to see a half- fuelled ships on their way across a system fly straight past a depot when they could just change their course and go through it with no extra movement points required.
The game would feel that much "smarter", and it would improve the AI's performance as well, since ships would run out of supplies less often.
[ 13 December 2001: Message edited by: dogscoff ]
[ 13 December 2001: Message edited by: dogscoff ]
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December 13th, 2001, 11:53 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New features I would like to see>>>>
quote: Originally posted by dogscoff:
Ooh - here's another one: When ships make their moves, how about if they searched for friendly resupply depots in the system to see if they could alter their route to go through them without using any extra movement points? ...
That is an excellent suggestion, it will help the AI a lot.
Rollo
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December 13th, 2001, 03:11 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: New features I would like to see>>>>
When in the Planet screen and on planet cargo. The ability to show only planets that have fighters or mines or troops or wp's.
When you click on a planet and you look at the facilities on the the planet the ability to right click and select scrap. And the ability to scrap planet facilities in the planet construction que.
When a facility blows up on a planet, the message tells you what facility it was that blew up ( pet peeve )
The ability to see where all system wide facilities are in your systems./
INtel log. Keep a history of intel projects and their results.
Last but not least tatical multiplayer combat.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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December 13th, 2001, 05:28 PM
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Colonel
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Join Date: Jan 2001
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Re: New features I would like to see>>>>
One addition I already mentioned some time ago, but if I repeat it may be the chances to be implemented will rise:
Anger modification for specific races: In the politics file lines that modify the anger level against specific races.
So e.g. the Vaxin would not propose a treaty to their mortal enemies the Rage!
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December 13th, 2001, 07:30 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New features I would like to see>>>>
quote: Originally posted by Q:
One addition I already mentioned some time ago, but if I repeat it may be the chances to be implemented will rise:
Anger modification for specific races: In the politics file lines that modify the anger level against specific races.
So e.g. the Vaxin would not propose a treaty to their mortal enemies the Rage!
How about different anger levels for conquered races? Shouldn't some types of population be more difficult to assimilate into your empire? This would make the Temporal tech "Temporal Vacation Service" facility more valuable.
I also wish captured population would retain their racial traits, like mining ability, research ability, etc...
[ 13 December 2001: Message edited by: Baron Munchausen ]
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