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October 17th, 2006, 01:34 AM
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Sergeant
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Re: Beginner\'s Guide to EA Arcoscephale
It's there under the "Very powerful items". It's especially pricey for Arco because you'd have to either empower a mage or forge another item to increase their paths depending on the picks you get, but it is among the best means available for a dominion kill.
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October 17th, 2006, 05:55 AM
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Lieutenant General
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Re: Beginner\'s Guide to EA Arcoscephale
Good guide. 
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October 17th, 2006, 06:04 AM
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National Security Advisor
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Re: Beginner\'s Guide to EA Arcoscephale
I like the fact that you wrote the dominion-kill strategy there. There might be some people who never considered that. 
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October 17th, 2006, 12:28 PM
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Major
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Re: Beginner\'s Guide to EA Arcoscephale
These are very cool guides. Anyone care to do what he did for Kailasa?
(ahem)
http://strategywiki.org/wiki/Dominio...%2C_Golden_Era
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October 17th, 2006, 03:24 PM
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Sergeant
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Re: Beginner\'s Guide to EA Arcoscephale
I care.
Again a very good guide, fascinating to read. I really love this deep nation discussions.
guide copyed to http://strategywiki.org/wiki/Dominio...%2C_Golden_Era
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March 15th, 2007, 11:20 PM
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General
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Re: Beginner\'s Guide to EA Arcoscephale
Thanks for the great guide! I'm still playing the demo while waiting for my order to arrive. This is a really cool game.
I'm using the above strategy, but I substituted an awake Forge Lord for the Cyclops. He's already got 1 fire to start, and he spent a few early turns making armour. A priestess healed the Forge Lord's limp. Since I'm playing the turn-limited demo, I cranked luck up (to 3) instead of growth, and set random events common.
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March 16th, 2007, 12:47 PM
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Major General
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Re: Beginner\'s Guide to EA Arcoscephale
Ooooh, one glaring omission (IMHO) is the use of mystic communions for battlemages. The mystics are some of the absolute best mages in the game at forming a communion to dish out damage because they all have astral (for communion master/slave) and they have a variety of the best paths for evocation spells. They're not capital only, reasonably cost efficient researchers, and the ones who get bad/low random picks make great communion slaves while the lucky ones are pretty darned good for their price even before becoming a communion master. Plus, because of the variety you can change the focus of your army every turn by anticipating what you needing to cast in the next battle- you can switch an army from having heavy fire mages to sending out a load of blade winds by just changing who is the slave and who is the master. Or go with an astral focus (make sure to bring a banner of the northern star) and go recruiting with enslave mind when the enemy army is weaker than you. Or switch to water and send a ridiculous amount of cleansing water towards all those undead. I find the mystic is VERY versatile, and one of the best parts of Arco.
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