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October 17th, 2006, 11:29 AM
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Sergeant
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Re: SE5 Patch 1.08 out!
So can this be used for the demo as well?
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October 17th, 2006, 11:32 AM
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National Security Advisor
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Re: SE5 Patch 1.08 out!
Quote:
Devnullicus said:
So can this be used for the demo as well?
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There's supposed to be an updated demo released with the patch.
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October 17th, 2006, 11:39 AM
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Private
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Re: SE5 Patch 1.08 out!
Just gotta wait for steam to get this working.
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October 17th, 2006, 11:45 AM
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Corporal
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Re: SE5 Patch 1.08 out!
SF's download is hella slow, as it was for the demo :O Anyone gotta torrent? 
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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October 17th, 2006, 11:49 AM
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Sergeant
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Re: SE5 Patch 1.08 out!
Quote:
Captain Kwok said:
Quote:
Devnullicus said:
So can this be used for the demo as well?
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There's supposed to be an updated demo released with the patch.
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Any idea where I'd find the updated demo? I can't seem to find it on Malfador's site or SFI
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October 17th, 2006, 11:53 AM
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Sergeant
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Re: SE5 Patch 1.08 out!
Er, as it says in the first post - it's coming out soon(tm), but no guarantee or estimates etc on when. Just "when it's done"
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October 17th, 2006, 12:16 PM
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General
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Location: Cincinnati, Ohio, USA
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Re: SE5 Patch 1.08 out!
Quote:
12. Fixed - If you had a treaty which prevented treaties with other empires, you could not propose changes
to the treaty or accept treaty changes with the empire you had the treaty with.
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Yay! I reported that to Aaron the other day - glad he got it in for the patch!
Quote:
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
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All right! This means we can turn drones into missiles and still give them firing rates dependent on the launcher!  (And hopefully the game won't crash with 1000 units launching and shooting at once unless you actually have 1000 launchers in combat  )
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October 17th, 2006, 03:14 PM
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Brigadier General
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Re: SE5 Patch 1.08 out!
@ Phoenix-D: I have the ebGames version and the patch took fine.
Quote:
Ed Kolis said:
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
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I’m going to freaking pee myself! I am so happy I gave in and bought the game! This is like the LAST key to making my mod whole and complete. I need to go cry now...
Ok I'm back...*sniff*
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload?
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October 17th, 2006, 03:21 PM
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National Security Advisor
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Re: SE5 Patch 1.08 out!
You don't even have to use drones as ammo.  Check out vehicleunittypes.txt; you can add your own unit types.
As for generic drone launchers- just look at the existing one. Should be easy enough to figure out from there.
With the EB Games version, I had to move SE5 to the correct directory, uninstall, MANUALLY delete the SE5 folder, manually delete all registry entries, and reinstall. Moral of the story: don't mark SE5 files as read-only. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 17th, 2006, 03:33 PM
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Captain
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Location: Texas
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Re: SE5 Patch 1.08 out!
Quote:
President_Elect_Shang said:
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload?
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Yeah but your going to have to maybe edit the strategies to work with these launchers, because they wont have a range component other than endurance/supply, and speed of the 'drone'. Unlike a normal 'seeker'. So basically you start combat, and automatically launch your 'drone' from you launcher, X amount of time later, another drone launches, doesnt matter who close or far a given target is.
Of coures this should all be in its own thread...
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