|
|
|
 |
|

October 17th, 2006, 04:49 PM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: On the cusp...
Lads, some old users here should moderate themselves. I find some replies a bit too harsh. I think that there is a more intelligent way to discuss in this thread.
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

October 17th, 2006, 05:18 PM
|
Private
|
|
Join Date: Jun 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On the cusp...
Yeah, my tone was a bit grumpy; I was disappointed by the demo for Dom3.
I agree that the map generation is probably not a big deal; it just shocked me with the 3 minutes it took to do so. But the turn processing time means that I just can't justify buying the game to myself. I spent more time watching turns process than playing them, and this on the first few turns of a 5-person game in the demo.
My machine's a 2 GHz with 768 MB of RAM; my graphics aren't the best, but my problem isn't with graphics processing.
Anyways, I played the heck out of Dom2 and probably will continue to do so. I'm even enamoured of the "no save" aspect. I just can't justify shelling out for (or recommending to friends) a game that I won't end up playing due to the fact that I won't want to wait for turns to process. I figure Ilwinter deserves to know that.
|

October 17th, 2006, 05:20 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: On the cusp...
I don't have any notable problems with turn processing, and when I get slow turn it's mostly thanks to having Ermor and Dreamlands R'lyeh on the same game.
Might be that I lived through Dom I turn processing speed where it could slow to the point the comp hang...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

October 17th, 2006, 06:50 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: On the cusp...
Quote:
kimmitt said:
Yeah, my tone was a bit grumpy; I was disappointed by the demo for Dom3.
I agree that the map generation is probably not a big deal; it just shocked me with the 3 minutes it took to do so. But the turn processing time means that I just can't justify buying the game to myself. I spent more time watching turns process than playing them, and this on the first few turns of a 5-person game in the demo.
My machine's a 2 GHz with 768 MB of RAM; my graphics aren't the best, but my problem isn't with graphics processing.
Anyways, I played the heck out of Dom2 and probably will continue to do so. I'm even enamoured of the "no save" aspect. I just can't justify shelling out for (or recommending to friends) a game that I won't end up playing due to the fact that I won't want to wait for turns to process. I figure Ilwinter deserves to know that.
|
There is something else going on here. If it is taking a while for a 5 player game to process there is something wrong not related to the game. My system is a little better than yours, but not too much better to where I should get drastically superior turn load times, but I do.
Now in games with medium+ maps, 15+ AI players, I get anywhere from 2-5 minute load times which are frustrating.
@curtadams: I think even you would agree that "several second" turn load times is a bit of a stretch for the normal single player game.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

October 17th, 2006, 07:00 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On the cusp...
Quote:
My system is a little better than yours, but not too much better to where I should get drastically superior turn load times, but I do.
|
Not necessarily. A 2GHz Intel (especially if it's a Celeron) might be struggling to process all the battles on even a modest map. There is a lot of data being crunched.
On the "Glory of Gods" map (a big one) with all Early Era races represented, I have seen processing times of about a minute and a half and I am running a fairly beefy rig.
|

October 17th, 2006, 07:17 PM
|
 |
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: On the cusp...
Yes, but a 5 player map in the demo? I think there is something else going on with his system.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|

October 17th, 2006, 07:23 PM
|
Corporal
|
|
Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: On the cusp...
Cross posting the same article three times stinks of troll. It is a natural that many readers would want to flame kimmett just on that ground. I prefer to starve trolls, but here I am posting anyway.
|

October 17th, 2006, 09:14 PM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On the cusp...
Quote:
kimmitt said:
But the turn processing time means that I just can't justify buying the game to myself. I spent more time watching turns process than playing them, and this on the first few turns of a 5-person game in the demo.
My machine's a 2 GHz with 768 MB of RAM; my graphics aren't the best, but my problem isn't with graphics processing.
|
It doesn't sound right. I thought you were complaining about sluggish turn processing on turn 80 on a huge map. I've marginally better computer and turn processing in similar setup takes maybe 1-3 seconds...
|

October 17th, 2006, 09:41 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: On the cusp...
Quote:
My only complaint regarding the map generation is the lack of options. Not that the maps it usually generates are bad, but it would be nice to be able to generate a land only map, or lower the ratio of mountains to plains and similar.
|
You already can! 
From the main menu, select 'Game Tools', then select 'Random Map Creator'. From there you can set map:
width/height
province count
sea%
mountain%
ruggedness
rivers(not pretty)
impassable mountains
and finally antialiasing. 
|

October 18th, 2006, 12:52 AM
|
Sergeant
|
|
Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: On the cusp...
Heh, one of these days I'll get around to actually reading the manual...
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|