You see now I was thinking that, hence the reference to 4 per bit map. I just didn’t want to say it and sound nuts.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Would someone know about the functions that can be used in facility requirement ?
I would like to create requirement such like :
Planet already has one facility with ability X
Sum of amount1 of ability Y on Planet <= Y
Would you know such functions (like I know already for component) ?
(My SEV boxed copy arriving beginning of next week )
I’m a little confused here, I see this descriptor however how does SE5 know to only place one per ship?
Ability 3 Type := Description Only
Ability 3 Description := Only 1 Survey Instruments per vehicle effective.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula:= 0
Ability 3 Amount 2 Formula:= 0
Is there another entry that controls this, there must be but what is it? What is the limit for how many I can place; as in SE4 where I could place up to 10 per?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
That is not any sort of restriction, it is just a tag to inform the player that the other abilities of the component do not stack. The AI is generally set up to only add one such component per ship, since extras are redundant.
Adding a max per ship can be done via the vehicle hulls, as in that LCX thread, or you could probably work something into the placement requirements of the component.
Ya the “Description Only” thing was kind of a dead give away.
What I was asking is where is the control for this? What line?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Imperator Fyron said:
Adding a max per ship can be done via the vehicle hulls, as in that LCX thread, or you could probably work something into the placement requirements of the component.