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Old October 18th, 2006, 04:46 PM
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Default Re: Tactics: Principles, Tips, Tricks, and Traps

14. Material. Use what you have. If you have fire mages, give them fire magic heighteners (fire helm, fire gems). If you have air mages give them air magic amps (air helm, air gems, spirit helm....) If you have sacred troops you MUST have a priest or you are wasting material. If you have archers, have an air mage and/or astral mage cast precision spells. If you have heavy cavalry, do NOT place them in the rear.
15. Environment. If the dominion/province is hot, use your fire mages. If cold, use your air/water mages. If it is low magic, use your heavy infantry/archers/cavalry. If it is high magic, use your mages. If it is your dominion, use your prophet/pretender juggernaut. If it is forest, use your werewolves and nature mages.
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