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October 18th, 2006, 04:48 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Tactics: Principles, Tips, Tricks, and Traps
Howdy. I mostly lurk. Been on the Dominions forums since 1/19/04 with this same icon. I've seen Cainehill around....
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--Uh-Nu-Buh, Fire/Death
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October 18th, 2006, 04:50 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Tactics: Principles, Tips, Tricks, and Traps
Lots of good tips. I'm going to start a logistics thread and a strategy thread after we start slowing down on tactics.
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--Uh-Nu-Buh, Fire/Death
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October 18th, 2006, 04:55 PM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
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Re: Tactics: Principles, Tips, Tricks, and Traps
When using tramplers, I put the trample squad in the center and everything else on the wings. Reason: That way when the trample squad routs, your other force isn't in the way to get trampled itself. It really sucks to watch your elephants retreat through the middle of your own formation.
Thanks to Blitz for that idea.
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It's just a dogma-eat-dogma world...
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October 18th, 2006, 05:12 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
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Re: Tactics: Principles, Tips, Tricks, and Traps
16. The Center. Put either cheap crud units or heavily armored units in the center, and put your power units on the flanks. The center usually attracts the arrows and the spells.
17. Flanking. I like to put cavalry, tramplers, or fast units on the flank. They have a clear line of retreat if routed. They have a clear line to the rear echelons of the enemy to engage the mages and commanders if you so choose. The can fall upon the enemy's gooie sides for positional scissor attacks if you so wish....
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