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October 18th, 2006, 10:50 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Terran, 1.08 Balanced Mod Game Test
Well, the neutral sent an 11 ship fleet at me and I was forced to retreat back to my system. I did discover their latest ships are using Emissive armor, which could be a problem. Beta fleet is returning back to the space yard for repairs and to pick up a couple supply ships to take back. It looks like I will have to expand the fleet by several ships.
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October 19th, 2006, 12:52 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Terran, 1.08 Balanced Mod Game Test
It's good to hear that the AI is at least doing something. I did some quick tweaks for the AI to build more units in addition to adding more types of ships to their fleets...
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October 19th, 2006, 09:28 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: Terran, 1.08 Balanced Mod Game Test
The 11 ship fleet should not be much of a problem though, it is made up of at least 4 frigate classes. Each a step aove, so one has L1 DU's, the next has L2 DU's and so on. Also, they are only putting 1 DU on each ship.
it also does not appear they have researched any larger hulls, but I could be wrong.
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October 19th, 2006, 09:54 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: Terran, 1.08 Balanced Mod Game Test
Had the largest battle yet, 7 in my fleet vs 11 in theirs. I came away victorious. They lost 10/11 of their frigates with the surving one 70% damaged. I did not lose a single ship, although half of them have significant damage, one is at 99%.
The reason I won, even outnumbered, was their fleet was a mix of obsolete ships with only 1 or 2 newer ones. My 2 missile frigates also tore them up. My fleet was made up of my latest designs (although at least a dozen turns old).
I have plenty of supplies due to the new supply ship, but repairs will be an issue.
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October 19th, 2006, 10:04 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Terran, 1.08 Balanced Mod Game Test
I'm guessing the AI design didn't have PD?
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October 19th, 2006, 10:10 AM
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Second Lieutenant
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Join Date: Sep 2006
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Re: Terran, 1.08 Balanced Mod Game Test
No PD, currently all the designs I have seen are just 1 DU ships.
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October 20th, 2006, 01:55 PM
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Second Lieutenant
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Join Date: Sep 2006
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Re: Terran, 1.08 Balanced Mod Game Test
My last incursion was a failure and I was forced to retreat. My ships ran our of ammunition. Guess I need to bring more freighters along. Also, I just designed a mobile repair ship which should help matters.
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