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  #1  
Old October 19th, 2006, 12:25 AM

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Default Re: Plague extension

The syntax for the forumlas has to be fairly exact.

DON'T put that space between the iif and the (, for example. Just plain iff(
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  #2  
Old October 19th, 2006, 12:37 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Plague extension

YES!!!!!!!!!!!!!!!!

Ladies and gentlemen the seeker self-destructed at a range of 40! The weapon flew at the other ship and at the correct range there was an explosion and the seeker disappeared even though it was nowhere close to the other ship!

Formula used: iif([%Range%] <= 40, 10, 0)
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  #3  
Old October 19th, 2006, 12:45 AM
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Default Re: Plague extension

What's the range of the missile tho? They do naturally fizzle when their damage at range hits zero.
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Old October 19th, 2006, 12:58 AM
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Default Re: Plague extension

Quote:
Suicide Junkie said:
What's the range of the missile tho? They do naturally fizzle when their damage at range hits zero.
The test range was 40 whatever unit of measurement. I was looking for the explosion. I know your probably thinking what a pointless discovery. It’s just my personal taste; something about the explosion that makes me say ahhh. Hmm, honestly this has no practical application other than to say the seeker structure can be based off range. Hay, what about a weapon that grows in power up till a certain range then decreases again? That wouldn’t be useful to me but maybe someone else could use it? Now that I think about it you could do that in the damage formula anyway. Ok so I just like the flipping explosion!
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  #5  
Old October 19th, 2006, 02:07 AM
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Default Re: Plague extension

Missiles explode when they hit max range regardless.
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  #6  
Old October 19th, 2006, 02:11 AM
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Default Re: Plague extension

Quote:
Suicide Junkie said:
Missiles explode when they hit max range regardless.
Really? In the stock game I didn’t see an explosion, they just fizzled or maybe disappeared is a better descriptor.

Edited in: We are both talking about seekers? These seekers (in my rather pointless experiment) whose max damage and range had not been reached exploded when their structure reached zero which had no effect on the amount of damage they inflicted.

As I said it was a rather pointless attempt to test a thought I had.
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  #7  
Old October 19th, 2006, 02:54 AM
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Default Seekers

I was hoping that the structure could use outside data...Now I will be able to make a formula for the damage/structure of a SFB plasma torpedo, that will fizzle with range, do less damage, and hopefully take damage that will reduce the amount it does when it hits the target...

I'm sure that will be either one complex formula, or a combination of formula between range, damage, and structure.
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Old October 19th, 2006, 12:49 AM
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Default Re: Plague extension

That's very cool!
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Old October 19th, 2006, 10:10 PM
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Default Re: Plague extension

Where are the Description_X files such as "description_abilities.txt"? They were not included in the demo, and I couldn't find them in the full game either.
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Old October 19th, 2006, 10:13 PM
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Default Re: Plague extension

Aaron took them out, pending rewriting them to be up to date and more complete.
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