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October 19th, 2006, 02:07 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Plague extension
Missiles explode when they hit max range regardless.
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October 19th, 2006, 02:11 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Plague extension
Quote:
Suicide Junkie said:
Missiles explode when they hit max range regardless.
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Really? In the stock game I didn’t see an explosion, they just fizzled or maybe disappeared is a better descriptor.
Edited in: We are both talking about seekers? These seekers (in my rather pointless experiment) whose max damage and range had not been reached exploded when their structure reached zero which had no effect on the amount of damage they inflicted.
As I said it was a rather pointless attempt to test a thought I had.
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October 19th, 2006, 02:54 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Seekers
I was hoping that the structure could use outside data...Now I will be able to make a formula for the damage/structure of a SFB plasma torpedo, that will fizzle with range, do less damage, and hopefully take damage that will reduce the amount it does when it hits the target...
I'm sure that will be either one complex formula, or a combination of formula between range, damage, and structure.
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October 19th, 2006, 03:28 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Combat
So what are the units of measurement in Combat? The Light-Second (LS) for range, and KM/Second (KM/S) for the movement speed of the craft, correct?
Well a LS, is like 300,000 KM, that is a really long range. I dont take it there is any way to change any of the units in the game?
For SFB, that is like range 30, max range for most photons, and disruptors.
For Starfire, that is only range 2. Lucky PES...
I know it doesnt really matter what its called range 30 is range 30. Yet in some ways it would be nice to be able to compare directly between the resource material, and Space Empires.
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October 19th, 2006, 03:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Combat
Check out MainStrings.txt.
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October 19th, 2006, 07:29 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Combat
I don't even recall where it displays LS as the units of range, but I've switched things like mount range descriptions to Km myself and will probably do so to the different mainstrings.txt references to LS.
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October 19th, 2006, 03:59 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Combat
Well when you find it share, the only thing I found was an LS reference to ground combat which really doesnt make much sense...
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