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October 19th, 2006, 01:52 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: 1.08 bugs.
Um, there is now a 5.1.08, which is rather silly, but whatever 
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The Ed draws near! What dost thou deaux?
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October 19th, 2006, 02:43 PM
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Corporal
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Join Date: Apr 2006
Posts: 120
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Re: 1.08 bugs.
Does anyone have save games for these issues?
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October 20th, 2006, 09:34 AM
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Corporal
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Join Date: Apr 2006
Posts: 120
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Re: 1.08 bugs.
8) The shard cannon is broken. The forumla that calculates the increase in damage per level is set to 0. So a level 1 Shard cannon does the same damage as a level 100 Shard Cannon:
SHARD CANNON:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 0)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 20) + 30), 10000, 0)
MESON BLASTER:
Weapon Space Min Damage Modifier Formula := (15 + (([%Level%] - 1) * 5)) - (([%Range%] / 10) * 0.00) - iif([%Range%] > Min(90, (([%Level%] - 1) * 10) + 30), 10000, 0)
I assume the (%Level% - 1) * 0 is supposed to be times... 10?
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October 20th, 2006, 11:28 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: 1.08 bugs.
Regular sized dreadnoughts are smaller than organic/crystalline ones (other ship sizes seem to be the same).
You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 20th, 2006, 12:34 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: 1.08 bugs.
Quote:
Spoo said:
You can add more facilities than a planet can hold by using fill from list on the construction queue menu (I haven't tested to see if the extra facilities will actually be built yet).
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On a related note... If you attempt to add more facilities than the planet will hold by simply clicking on a facility to add it to the queue the message stating that there is no more room will appear. You must hit Close twice for this window to close instead of just once. If you hit escape while this window is open it will close the construction queue window instead of the warning message.
Edit: I forgot to add that if you chose to have warp points located anywhere in the system that sometimes they will be located too close to a star (where half the hex is covered by the star and the other half is exposed) and you can't warp through them. You can, however, come through them from the other side. In effect they are one way warp points.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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October 20th, 2006, 02:02 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
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Re: 1.08 bugs.
I still get access violation crashes after strategic combat. Is any body else having this problem?
WIN XP SP2
Pentium D CPU 2.8 GHZ
1 G RAM
Radeon X300 128 Meg
Over 200 gig of HD space
Save game available if wanted
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October 20th, 2006, 03:11 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: 1.08 bugs.
Point Defense won't fire at fighters (automaticlly in the sims anyways).
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October 20th, 2006, 06:11 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
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Re: 1.08 bugs.
Quote:
StarJack said:
I still get access violation crashes after strategic combat. Is any body else having this problem?
WIN XP SP2
Pentium D CPU 2.8 GHZ
1 G RAM
Radeon X300 128 Meg
Over 200 gig of HD space
Save game available if wanted
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I discovered this was caused by using a saved game from version 1.0. When using strategic combat in a game entirely from version 1.8 I am able to complete strategic combat without a problem. Mike from tech support provided fast and courteous support! 
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October 21st, 2006, 05:43 AM
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Private
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Join Date: Oct 2006
Location: Berlin, Germany
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Re: 1.08 bugs.
heavy bug by playing the game over tcp/ip in in a simultaneous mode!
a friend and me have buyed the game over steam. and start a multiplayer game. but only the host-player and the computerplayers can take the frist round! with the host player folds plays also unproblematically, but the connected player a computer still plays in the background. the minister and so are disabled! the computer change the science, shipmovent and so on. that is bull****.
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October 28th, 2006, 07:14 PM
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Corporal
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Join Date: Mar 2004
Location: LA
Posts: 70
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Alliance
This is probably known, but I get several CTD when doing various things inside the Alliance chambers. That sounded dirty.
Alliance Relations button - CTD
A few others as well.
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Man, I babble...
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