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October 19th, 2006, 02:35 PM
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Corporal
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Join Date: Jun 2006
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Re: Terrain effects-putting together the complete
I think swamp gives battle penalties to units without swamp survival.
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October 19th, 2006, 02:41 PM
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Sergeant
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Join Date: Oct 2006
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Re: Terrain effects-putting together the complete
Aren't there provinces with no terrain type? Or is that a plains?
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October 19th, 2006, 03:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Terrain effects-putting together the complete
Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 19th, 2006, 03:20 PM
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National Security Advisor
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Re: Terrain effects-putting together the complete
Swamp does give penalties to units without swamp survival. -1 att/def IIRC.
Provinces without terrain types are plains.
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October 19th, 2006, 04:47 PM
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Captain
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Location: Rhode Island
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Re: Terrain effects-putting together the complete
Swamp also gives +2 encumbrance to those who aren't used to swamps.
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October 20th, 2006, 02:02 AM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
I wanted to post note along the lines of "No hijacking this thread please!  ", but than I reilized that I wrote myself the topic which said " complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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October 25th, 2006, 12:25 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
Bump
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October 25th, 2006, 01:24 PM
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Corporal
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Location: Virginia
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Re: Terrain effects-putting together the complete
I have found this thread fascinating, as I did not know some of this stuff previously. I took the liberty of creating a page up on the Wiki for the info presented thus far.
For those more knowledgeable than I, please fill in the tables with the appropriate data, and when you finish with your economic compilation Corwin, please post it up there as well.
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October 26th, 2006, 06:46 PM
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Sergeant
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Re: Terrain effects-putting together the complete
Quote:
Corwin said:
I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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Not yet. Right now, I'm making an excel spreadsheet that lists where I found the site, the type of site it is, the name of the site, and the effects of the site. Hopefully, when it gets large enough for the data to be meaningful, it'll give us some kind of idea what terrain has the best chance of giving an Astral site, for example.
Of course, it'll take time to compile it all, but I'm putting them in as I go and it's at around 100 entries right now.
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October 26th, 2006, 07:29 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Terrain effects-putting together the complete
Quote:
dirtywick said:
Quote:
Corwin said:
I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.
Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.
Does anybody know the answer to these questions?
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Not yet. Right now, I'm making an excel spreadsheet that lists where I found the site, the type of site it is, the name of the site, and the effects of the site. Hopefully, when it gets large enough for the data to be meaningful, it'll give us some kind of idea what terrain has the best chance of giving an Astral site, for example.
Of course, it'll take time to compile it all, but I'm putting them in as I go and it's at around 100 entries right now.
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You do know that there is a spreadsheet such as this already for Dom2, right? Does Dom3 add bunch of new magic sites?
Also while some usefull information can certainly be gained from such experimental aproach that you use, there is one potential problem with it. There are three categories of sites - "rare" , "common" and "unique", and the game mechanic treats them very differently. If you are just collecting data from within the game by observing different magic sites in different terrains, it's not possible to reliably distinguish these sites(unless you collect statistic from huge number of games).
Not saying its a useless approach by any means - it is not. Just pointing to an possible issue with it.
EDIT: Oh, and some site effects are hard to notice, because they are not always listed. For example some sites burn undeads without saying so in the description. And IIRC some sites affect the scales despite the fact that they don't say so.
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