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October 19th, 2006, 05:48 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: National Heroes
Etimmu the mounted, armed and armored, immortal, D3H3 (IIRC, maybe H2?) Wraith Lord is a nasty piece of work. There's also the immortal, vampiric Blood Marshal.
I haven't seen Father Bart lately, but he was quite the mage in D2 -- although it would not surprise me if he came with severe Old Age this time around. Plus, he's as frail as an ordinary human.
It might also be noted that while most nations have a finite number of heroes, there are nations with a hero template (ex. a decent knight commander) for which they can get multiple ones.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 19th, 2006, 06:25 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: National Heroes
heh... it's probably because I'm taking misfortune 2, but I haven't seen a SINGLE hero in dom III yet.
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October 19th, 2006, 06:36 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: National Heroes
I've seen several.
Arco has a priestess that can heal and about different paths of 1 to 2 each and holy. It also has a minotaur looking guy with something about a maze in it's name with decent stats and trample.
Shinuyama has an "something the heart hider" who is immortal, good stats, and F1 D1.
Kailasa has a hero that looks like the demon hunter pretender with B3.
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October 19th, 2006, 06:38 PM
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Major
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Join Date: Jan 2006
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Re: National Heroes
heh I'd really like to get a hero actually. Perhaps I'll take the much less optimal turmoil 2, luck 3 instead sometimes ...
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October 19th, 2006, 07:03 PM
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Major General
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Join Date: Sep 2006
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Re: National Heroes
Quote:
KissBlade said:
heh... it's probably because I'm taking misfortune 2, but I haven't seen a SINGLE hero in dom III yet.
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I take fortune +3 alot and always get a hero. Sometimes a couple per game. Have not really noted there details but its all been good to great so far...
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October 19th, 2006, 07:13 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: National Heroes
The chance that a hero will appear in a given turn is (3 + luck scale)%. So at luck 3 it's a 6% chance per turn, and at misfortune 3 the chance is 0% per turn.
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October 19th, 2006, 07:23 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
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Re: National Heroes
I have so far received two heroes for Pythium and both are pretty lame. One was a gladiator that wasn't any better than an emerald lord IIRC and the most recent was an old serpent rider who maybe in his heyday was as good as your typical serpent rider commander but since he had all the stat drops from being old he was worse in a lot of ways. The only thing he had was twice as much leadership. What's the point of heroes if they aren't, y'know, really cool. As it is now I don't feel lucky to get a hero beyond just the novelty factor.
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October 19th, 2006, 07:32 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: National Heroes
Ah I see you haven't gotten Bart, Uber Mage yet. (Unless he's not that uber in dom III)
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October 19th, 2006, 08:05 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: National Heroes
I forget bart, what were his paths again?
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October 20th, 2006, 03:14 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: National Heroes
Quote:
Stryke11 said:
I have so far received two heroes for Pythium and both are pretty lame. One was a gladiator that wasn't any better than an emerald lord IIRC and the most recent was an old serpent rider who maybe in his heyday was as good as your typical serpent rider commander but since he had all the stat drops from being old he was worse in a lot of ways. The only thing he had was twice as much leadership. What's the point of heroes if they aren't, y'know, really cool. As it is now I don't feel lucky to get a hero beyond just the novelty factor.
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Pretty much same as with Dom2 - various mods were made to correct the situation, so that heroes seemed ... heroic, instead of a waste of upkeep. Give it a couple months, there'll probably be a Hero mod, and eventually a Conceptual Balance mod that incorporates the Hero mod (at least that's what happened with Dom2).
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