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  #1  
Old October 19th, 2006, 05:48 PM
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Default Re: National Heroes

Etimmu the mounted, armed and armored, immortal, D3H3 (IIRC, maybe H2?) Wraith Lord is a nasty piece of work. There's also the immortal, vampiric Blood Marshal.

I haven't seen Father Bart lately, but he was quite the mage in D2 -- although it would not surprise me if he came with severe Old Age this time around. Plus, he's as frail as an ordinary human.

It might also be noted that while most nations have a finite number of heroes, there are nations with a hero template (ex. a decent knight commander) for which they can get multiple ones.
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  #2  
Old October 19th, 2006, 06:25 PM
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Default Re: National Heroes

heh... it's probably because I'm taking misfortune 2, but I haven't seen a SINGLE hero in dom III yet.
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  #3  
Old October 19th, 2006, 06:36 PM

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Default Re: National Heroes

I've seen several.

Arco has a priestess that can heal and about different paths of 1 to 2 each and holy. It also has a minotaur looking guy with something about a maze in it's name with decent stats and trample.

Shinuyama has an "something the heart hider" who is immortal, good stats, and F1 D1.

Kailasa has a hero that looks like the demon hunter pretender with B3.
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Old October 19th, 2006, 06:38 PM
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Default Re: National Heroes

heh I'd really like to get a hero actually. Perhaps I'll take the much less optimal turmoil 2, luck 3 instead sometimes ...
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Old October 19th, 2006, 07:03 PM
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Default Re: National Heroes

Quote:
KissBlade said:
heh... it's probably because I'm taking misfortune 2, but I haven't seen a SINGLE hero in dom III yet.
I take fortune +3 alot and always get a hero. Sometimes a couple per game. Have not really noted there details but its all been good to great so far...
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Old October 19th, 2006, 07:13 PM
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Default Re: National Heroes

The chance that a hero will appear in a given turn is (3 + luck scale)%. So at luck 3 it's a 6% chance per turn, and at misfortune 3 the chance is 0% per turn.
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Old October 19th, 2006, 07:23 PM

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Default Re: National Heroes

I have so far received two heroes for Pythium and both are pretty lame. One was a gladiator that wasn't any better than an emerald lord IIRC and the most recent was an old serpent rider who maybe in his heyday was as good as your typical serpent rider commander but since he had all the stat drops from being old he was worse in a lot of ways. The only thing he had was twice as much leadership. What's the point of heroes if they aren't, y'know, really cool. As it is now I don't feel lucky to get a hero beyond just the novelty factor.
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Old October 19th, 2006, 07:32 PM
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Default Re: National Heroes

Ah I see you haven't gotten Bart, Uber Mage yet. (Unless he's not that uber in dom III)
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Old October 19th, 2006, 08:05 PM

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Default Re: National Heroes

I forget bart, what were his paths again?
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Old October 20th, 2006, 03:14 AM
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Default Re: National Heroes

Quote:
Stryke11 said:
I have so far received two heroes for Pythium and both are pretty lame. One was a gladiator that wasn't any better than an emerald lord IIRC and the most recent was an old serpent rider who maybe in his heyday was as good as your typical serpent rider commander but since he had all the stat drops from being old he was worse in a lot of ways. The only thing he had was twice as much leadership. What's the point of heroes if they aren't, y'know, really cool. As it is now I don't feel lucky to get a hero beyond just the novelty factor.
Pretty much same as with Dom2 - various mods were made to correct the situation, so that heroes seemed ... heroic, instead of a waste of upkeep. Give it a couple months, there'll probably be a Hero mod, and eventually a Conceptual Balance mod that incorporates the Hero mod (at least that's what happened with Dom2).
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