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November 10th, 2001, 05:26 AM
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First Lieutenant
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Location: Toledo, OH
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
Does the maintenance reduction from chrystaline allow you to get 0% maint after ratial points?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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November 10th, 2001, 05:35 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
It shouldn't, cause MM said that all ships will have a minimum maintenance of 5% a while back.
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It's not whether you win or lose that counts: it's how much pain you inflict along the way.
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November 10th, 2001, 06:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
Whatever price you're paying before, you pay 85% afterwards.
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November 11th, 2001, 02:01 AM
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Private
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Join Date: Feb 2001
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
I have been doing some all-tech testing of the special races from the point of view of one-on-one combat to see which is best (Dreadnought size maximun). The results depend on whether you are talking tactical or strategic combat. In tactical, the talisman combined with long range direct fire (Anti Proton) and a worm seems to kill anything with a shorter range if you handle it properly, even bigger ships. The enemy seldom even gets off a single shot before being destroyed. Of course you need a few PDs for missile defence, but that is elementary. Conclusion: religious by a mile.
In strategic, it is different because there is no suitable movement option to control distance to enemy ships at end of turn.(This could and should be introduced by MM). So even the talisman gets beat out most of the time(about 75%) by a well-fortified allegiance converter. Conclusion: Psychic.
In my strategic simulations, none of the other races has anything to even come close to the AC. This could be changed if MM introduced some new movement options. These are my tentative results. I would like to hear your comments. Have I overlooked anything? If anyone wants to suggest an even better design, please publish your design and I will test it against mine.
Of course there may be other reasons for choosing one of the other races. Also working with two or more ships each could conceivably change the above results.
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November 10th, 2001, 04:42 PM
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Brigadier General
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
Remember, you will 25% maintanance and if you reduce this in the setup by 5%, you only pay 20% maintance on a ship, i.e. you don't pay 1/4 but 1/5 of the whole ship!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 10th, 2001, 06:04 PM
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Shrapnel Fanatic
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
Rusty Nail: Any ship even remotely near a Psychic race should always have a Master Computer to block AS.
Then, you just have to stay outta range of the computer virus, which is potentially easier.
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November 10th, 2001, 06:23 PM
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Private
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Join Date: Dec 2000
Location: Velp, Netherlands
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
In PBM I thus far did best with Religious. The 100% hit chance gives a great advantage. Combine this with a ship strategy of Maximum Weapons Range gives a huge advantages and a lot of misses on the enemy side (in combat replay). Rusty, did you take ship staregy into account when doing the simulations?
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