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  #1  
Old November 11th, 2001, 12:02 PM

Rusty_Nail Rusty_Nail is offline
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Default Re: Defensive bonus. How does it work?

Sorry, I put my reply below in the wrong thread.
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  #2  
Old November 11th, 2001, 12:36 PM

Zarix Zarix is offline
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Default Re: Defensive bonus. How does it work?

In components data file weapons have weapon modifier. That is the minimum chance to hit. WMG has 30, Point Defence has 70, High - Energy Magnifier has 30, Tachyon Cannon has 10, Mental Singularity Generator has 20 and Incinerator Beam has 10. Every other weapon has 0.

As far as I know if seekers reach their target they never miss.

[This message has been edited by Zarix (edited 11 November 2001).]
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  #3  
Old November 11th, 2001, 07:11 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Defensive bonus. How does it work?

quote:
Another thing I have wondered about regarding weapons like allegiance converter and worm, is what the "damage" numbers mean in cases like this. They do not seem to be related to hit percent. Maybe they are related to chance of conVersion when you hit
Bingo! The normal mounts give you 50/50 at range 1. Large guarantees the conVersion at range 1 (assuming a hit, of course)

quote:
That was helpful, S-J. Does this apply only to direct fire and fighters? Missiles and PD seem to hit 100% if they are in range. Yet sometimes the missile hit % is given as low as 1%. Is this based on the assumption that the target moves in a random direction? That would make some sense as it could move away.
It applies to any weapon which hits as soon as it is fired.
PD has such a high built-in bonus that it gets the 100% rating almost always. Only if your enemy has ECM superior to your sensors is there a chance of missing, and that reaches an absolute minimum of 71%, due to the built in bonus.

quote:
Where do you get the information on the 30% hit bonus to WMGs? That is news to me. Are there other weapons with such a bonus?
Its all in the text files, and for my Pirates & Nomads Mod, I added a dummy ability, with a description of "+ ##% accuracy".

Also, check out the table of weapons I made. (Its most of the way down the front page, you can't miss it )

quote:
I did a check with the allegiance converter at two different mount levels and the hit % was the same for the same distance. So why would one invest in a higher mount?
If you look closely at the differences between a normal mount and the large ones you will find:
Large: Damage x2, size x1.5
Heavy: Damage x3, size x2
Massive: Damage x5 size x3
(P&N Planetoid Core: Damage x50, size x25)
The overall effect?
L: 33% more damage per KT space
H: 50% more damage per KT space
M: 66% more damage per KT space
(PC: 100% more damage)

Only my modded PC mount actually changes the To-Hit among these, giving a negative 30% to accuracy (since its so big, it can't be aimed well).
quote:
But then it would be helpful to know the numbers.
How is one supposed to know these things?
Comparison shopping (right-click the component in question), combat simulators, a handy calculator program, and the basic assumption that bigger is usually better
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  #4  
Old November 12th, 2001, 04:12 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Defensive bonus. How does it work?

quote:
Originally posted by suicide_junkie:
Any combat modifier with the exception of the Death Shrine will affect only the chance to hit.



What about the Event Predictor? I think that affect the chance to hit and defense. I was looking into the Facilities.txt, and the Event Predictor - War Shrine were defined very similar.
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  #5  
Old November 12th, 2001, 04:16 AM
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Default Re: Defensive bonus. How does it work?

The DEATH shrine is different from the WAR shrine

Death increases the damage from weapons, war, increases to-hit offense and defense.
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  #6  
Old November 12th, 2001, 05:59 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Defensive bonus. How does it work?

quote:
Originally posted by suicide_junkie:
The DEATH shrine is different from the WAR shrine

Death increases the damage from weapons, war, increases to-hit offense and defense.



As usual, I misunderstood your post!
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