.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 21st, 2006, 04:21 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

Quote:
Daynarr said:
You can start expanding fast with imprisoned N10 W9 Son of Fenrir (that Big wolf pretender) and still decent scales. Basically you can start expanding as soon as you buy 3-4 Niefel giants and starting troops on indie strength 9 with almost no losses. There is absolutely no need to wait who knows how many turns to get money and buy all at once. Other giant's are useful as well but cheaper so use them in combination with Niefel forces as support. This also works in MP.
DON'T make a prophet out of Niefel Jarl. You won't be buying him in first few turns and he’s already H2 so you only get additional 1 holy with him. You want to make a prophet of a unit that would usually sit back in battle and do nothing like scouts or army commanders. Don't make prophets of units that have 'so much to do so little time' syndrome in battle. Niefel Jarls are both SC's and casters so you definitely don't want to waste time with them on casting prophet spells someone else can do.
This is the exact setup I used last time I played niefelheim. Fenrir is an excellent pretender because he is also stealthy. In his own domain, he can reach upwards to 700 hit points btw. For a prophet, I usually use the starting commander, standard sacred commander with cold resist.

In my single player games, this has been the best setup so far, the lack of earth bless was no big deal once I got construction up, first priority for me in that game.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #2  
Old October 22nd, 2006, 02:24 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

Ummm... if the 20% nature bless is that important, why not an imprisoned cyclops. Taking no scales other than cold 3, and without a higher dominion strength, you can do a 9/9 nature earth bless. If you took some negative scales you could actually HAVE a dominion, and maybe push one of the nines up to ten. Also, if you feel that +4 protection is unneeded, you could drop the earth down to eight and save some points there. For nothing but the magic, the cyclops is 19 points more expensive than the son of fenrir, and probably has a better bless.
__________________
Qui tacet consentit
Reply With Quote
  #3  
Old October 22nd, 2006, 03:56 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

If you take E9, you probably don't need more than N4 - that would save a lot of points.
Reply With Quote
  #4  
Old October 22nd, 2006, 04:37 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

Maybe, but since people here seem to be going Earth 9.... NO Nature 9... Earth 9... Nature 9...
I though it was an interesting compromise.
__________________
Qui tacet consentit
Reply With Quote
  #5  
Old September 6th, 2007, 12:35 PM

tibbs tibbs is offline
Sergeant
 
Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
tibbs is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

I think an Earth/Nature bless would be better than a Water/Nature bless. I also like to do drain 3 and s4 for the extra +3 to magic resist if possible. It hurts your research and combat spellcasting but you won't rely on spellcasting as much as other nations, and you can forge the death research item at construction 4 so as not to far too far behind.

Give them enough nature to at least get berzerk and enough earth to get them reinvig 6 if possible. I've found that it is hard to get nature and earth gems so it is hard to rely on forging reinvig items for the commanders.I like to equip the Neifel Jarls with a wavebreaker and horror helm. Then you have them cast quicken self and maybe a mirror image if they have air, at the beginning of battle. That gives them 6 attacks. They can really mow through the enemies.

Another problem for these guys can be supply issues. Since the nature gem supply may be low you probably won't want to spend your limited supply of gems making supply items. I use the Skodas?(old ladies) in my armies. They ususally start with +10 or +20 supply due to their nature magic. Putting some of them in your army can help. You can then use the onces that get astral picks to cast luck and body ethereal on some of your giants. Of course if you can find nature indies it's much more cost effective.

Research order - I think I'd start researching Alteration? until Wolven Winter is researched and then move to construction4, then enchantment 2 for raise dead and then evocation until falling frost is reached. From there, maybe blood. It would be nice to be able to summon some fliers for help in storming castles.
Reply With Quote
  #6  
Old September 6th, 2007, 03:28 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

I dunno. Without some reinvigoration and no range I am betting 10 or so D3 mages would really wallup one of these armies with just raise skeletons..
Reply With Quote
  #7  
Old September 6th, 2007, 07:16 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Niefelheim Strategy for the Early Era

Earth, nature, and water are pretty equally good for Niefel giants, especially when you consider their high defense and the ability for quickness (the spell) to stack with quickness (the blessing) and quickness (the heroic ability).

Nature's maybe the best of the three, and water's maybe the worst, but by a *very* small margin.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.