.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old October 21st, 2006, 06:26 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: 1.08 bugs.

Some of these are probably dupes...


BUGS:

"Fire on and destroy" doesn't work.

"Join up with fleet" doesn't work.

the simulator will sometimes lock up the game and then crash it with an access violation if you perform combat simulation a second time using ships that were damaged in the first round.

Upgrading ships engines will upgrade the existing engine to a higher level of the same kind but won't upgrade to a different, superior engine.

ministers don't seem to work. I only tried them on a custom empire setup, not existing empires. Example: created population transport, turned on global pop transport minister and individual minister on ship. Ship won't do anything.


semi-bugs or feature requests depending on your perspective:

in the fleet transfer screen you can't see ship damage so it is very cumbersome to remove damaged ships from a fleet

not being able to view previous levels of a component seriously hinders lots of areas of the game. Examples:

- you can't see the "bang for your buck" when researching higher levels of a component unless you happen to have used the previous comonent somewhere, in which case it is just very cumbersome.

- you pretty much are taking a shot in the dark when upgrading ships using the upgrade button. you can't tell if it is a worthwhile upgrade. a "better" option is to copy the design and then selectively decide about upgrading each component, in this case it is very tedious.

- to add ships to an existing fleet using the fleet transfer screen takes way too many clicks. you must click the fleet and click a non-fleeted ship to just to get the buttons to add ships to appear. the game should highlight the first fleet in the sector (on the right) and the first non-fleeted ship in the sector (on the left) when the window opens.

- treaties aren't saved for reuse.

- the option to fill a construction queue will delete (vice add to) existing items in the queue.

- there are no "move to top/bottom" buttons in the construction queue.

- I see reference to plasma shields in the data files, but they aren't in the game (or I haven't found them yet)

- the Log is still too cumbersome. the best solution would be a hotkey to "go to sector of next log entry (last turn only) and pop a window of what happened there". Log entries not associated with a particular sector could center on the most appropriate place or just your homeworld. That way you could repeatedly hit this hotkey to step thru the log and take action along the way if desired. To keep going back to the Log is very unfun.

- it's nice to be able to type in the amount of units in the cargo transfer screen. It's ludicrous that I have to hit "backspace" to delete the default "1" each time.
__________________
Slick.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.