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October 21st, 2006, 07:43 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Well, I just created Small Craft and Large Craft and they both worked fine.
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October 21st, 2006, 07:46 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Yeah, no that cannot be it. The default "Weapon Platform" works just fine, so it can accept spaces fine.
[EDIT]
I figured it out. What the game engine did not like was that my new unit "Garrison Troop" used the word "Troop" in it. So it was making it available to both types of units even though I was trying to limit it just to "Garrison Troops"
Thanks for the help guys
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October 22nd, 2006, 07:44 AM
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Corporal
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Does someone knows whether it is possible to use formula for these settings:
Space Combat Maximum Speed Per Movement Point := 0.001
Space Combat Turn Rate Base := 0.0008
Space Combat Turn Rate Decrease Per kT := 0.0000005
Space Combat Turn Rate Minimum := 0.0004
Space Combat Acceleration Rate Base := 0.00008
Space Combat Acceleration Rate Decrease Per kT := 0.000000034
Space Combat Acceleration Rate Minimum := 0.00004
Space Combat Deceleration Rate Base := 0.00008
Space Combat Deceleration Rate Decrease Per kT := 0.000000034
Space Combat Deceleration Rate Minimum := 0.00004
Space Combat Banks When Changing Height := TRUE
Ground Combat Maximum Speed Per Movement Point := 0.0
Ground Combat Turn Rate Base := 0.0
Ground Combat Turn Rate Decrease Per kT := 0.0
Ground Combat Turn Rate Minimum := 0.0
Ground Combat Acceleration Rate Base := 0.0
Ground Combat Acceleration Rate Decrease Per kT := 0.0
Ground Combat Acceleration Rate Minimum := 0.0
Ground Combat Deceleration Rate Base := 0.0
Ground Combat Deceleration Rate Decrease Per kT := 0.0
Ground Combat Deceleration Rate Minimum := 0.0
Ground Combat Banks When Changing Height := TRUE
I would like to create component improving the turn rate but it is not written formula...
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October 22nd, 2006, 12:59 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
It is my understanding, if it doesnt have the word formula in the line heading, it can not use a formula...
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October 22nd, 2006, 01:05 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
That's what I feared but then how can we improve the turn rate of a ship class. If only by creating newer ship class which cannot be retrofitted in, it's not very usable (at least not very moddable).
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October 22nd, 2006, 05:08 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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October 22nd, 2006, 09:16 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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Basically a hull upgrade...for turn rate.
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October 23rd, 2006, 02:22 AM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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I hoped to make a 2-D developpement flow with one axis for size and one for turn rate (2 tech influencing the hull).
So seems I have to leave this idea behind for now.
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