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October 22nd, 2006, 01:05 PM
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Corporal
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Re: Modding Q/A - File: VehicleUnitTypes.txt
That's what I feared but then how can we improve the turn rate of a ship class. If only by creating newer ship class which cannot be retrofitted in, it's not very usable (at least not very moddable).
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October 22nd, 2006, 05:08 PM
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Shrapnel Fanatic
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Re: Modding Q/A - File: VehicleUnitTypes.txt
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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October 22nd, 2006, 09:16 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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Basically a hull upgrade...for turn rate.
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October 22nd, 2006, 10:21 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Indeed.
It also applies to accelerations.
In regards to unit type names with spaces:
There are issues.
I made a "Ground Base" unit type, but components limited to "Ground Base" were also appearing on regular "Base" hulls.
Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.
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October 22nd, 2006, 10:42 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Quote:
Suicide Junkie said:
Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.
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Yup, that would be consistent with how it treated my "Garrison Troop" - made it available to any other unit with "Troop" in its name.
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November 6th, 2006, 11:02 PM
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Note - issue #5 below relating to names not working in this file is fixed as of v1.13.
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November 7th, 2006, 02:08 AM
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Brigadier General
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Issue number 5? Are you talking about the Weapon Platform bug?
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October 23rd, 2006, 02:22 AM
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Corporal
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Re: Modding Q/A - File: VehicleUnitTypes.txt
Quote:
Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.
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I hoped to make a 2-D developpement flow with one axis for size and one for turn rate (2 tech influencing the hull).
So seems I have to leave this idea behind for now.
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