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October 22nd, 2006, 03:25 PM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Conditions for events
Quote:
A plague has struck the land. Empty cabins and rotting corpses litter the landscape. Half the population of the province has died. (Rare if Death 1 and common if Death 3).
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Got it at first turn of my first mp game with order 1 - growth 1 - misf 1. 
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October 22nd, 2006, 05:47 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Conditions for events
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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October 22nd, 2006, 07:06 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Conditions for events
Quote:
dirtywick said:
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
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O.o
Never seen that..
But then again i never take any luck.
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October 22nd, 2006, 07:23 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Conditions for events
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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October 22nd, 2006, 09:30 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Conditions for events
Quote:
Shovah32 said:
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
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Or a nation that depends on a lot of gems, you get multiple "handful of X gems" events nearly every turn when your dominion gets bigger.
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October 23rd, 2006, 07:10 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conditions for events
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
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October 23rd, 2006, 07:42 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Conditions for events
Quote:
Edi said:
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
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Isn't that just the other side of the restless people deciding to move to another province event?
Or is the other event the other side of this event?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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October 25th, 2006, 06:02 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conditions for events
Yes, it's good that Luck is actually a viable strategy rather that the overused O3/M3 Dom2 combo.
But catastrophic events should still not fire after at least 6 turns, whatever the luck/turmpil setting.
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