|
|
|
 |

October 22nd, 2006, 07:06 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Conditions for events
Quote:
dirtywick said:
I'm almost certain that the event that gives you 3000G, 40 Fire gems, and a magic item is dependant on Luck 3. I've seen it several times using Luck 3 and never when I haven't.
|
O.o
Never seen that..
But then again i never take any luck.
|

October 22nd, 2006, 07:23 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Conditions for events
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
|

October 22nd, 2006, 09:30 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
|
|
Re: Conditions for events
Quote:
Shovah32 said:
If your playing a race that dosnt need much income (such as MA ulm who dosnt need it for much other than buildings) you should try turmoil 3, luck 3 and a few other decent scales. with +30% chance of events combined with +39% chance of being good AND access to the best evens you get alot of nice things when you have a large empire (as ashen empire im always turmoil, sloth, death, cold, luck and magic maxed)
|
Or a nation that depends on a lot of gems, you get multiple "handful of X gems" events nearly every turn when your dominion gets bigger.
|

October 23rd, 2006, 07:10 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conditions for events
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
|

October 23rd, 2006, 07:42 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Conditions for events
Quote:
Edi said:
One of the very nice events that afaik requires luck 3 and possibly growth 3 and perhaps even some turmoil goes something like "Suddenly thousands of people moved into the province". It's from Dom2 and doesn't appear in Sunray's list, but I got it once as Mictlan with luck and growth 3 and turmoil 1. A province with ~15,000 population jumped to ~20,000 or something like that, a massive increase.
Edi
|
Isn't that just the other side of the restless people deciding to move to another province event?
Or is the other event the other side of this event?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

October 23rd, 2006, 08:00 AM
|
Private
|
|
Join Date: Oct 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Conditions for events
For my part, I had the two consecutives events with order 1 and luck 0 :
At turn 2 :
A very ill omen was seen and rumors of it have spread through the entire province. (increases Misfortune)
Misfortune goes to 2
Then at turn 3 :
People here are suddenly very restless and one fifth of the population has left their homes in search of adventure and a better place to live.
Bad luck pursue me on this PEBM.
|

October 23rd, 2006, 09:39 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Conditions for events
Agrajag, I don't know if the two different events are balanced so that if some province gets the pop loss migration event, some other province on the map gets the pop increase migration event. It could be. After all, even indie provinces get random events just the same as everyone else.
Edi
|

October 25th, 2006, 06:02 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Conditions for events
Yes, it's good that Luck is actually a viable strategy rather that the overused O3/M3 Dom2 combo.
But catastrophic events should still not fire after at least 6 turns, whatever the luck/turmpil setting.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|