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October 23rd, 2006, 01:45 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: 1.08 bugs.
Yeah, that's known as a memory leak.
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October 23rd, 2006, 01:52 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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October 23rd, 2006, 03:41 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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October 23rd, 2006, 08:02 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: 1.08 bugs.
I think there's a memory leak with ship movement. The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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October 23rd, 2006, 05:05 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Quote:
Raapys said:
The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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This could also be caused by a path-finding algorithm that is being run each time the ship moves. If that is the case, then a workaround would be to break the trip into several shorter destinations. That way thinking about the best hex to move into only has to consider a smaller number of possible routes.
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October 23rd, 2006, 06:23 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: 1.08 bugs.
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat. 
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Slick.
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October 23rd, 2006, 08:19 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: 1.08 bugs.
Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
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Now that one I have never seen. Talk about stoopid!  It's bad enough when ships change course to a different a much longer route because a WP several systems away is temporarily blocked by a non-ally ship. But this is completely ridiculous.
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October 24th, 2006, 10:07 AM
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Private
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Join Date: Oct 2006
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Re: 1.08 bugs.
Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
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As pointed out in my bug list, this continues to happen even when the route the ship wanted to take becomes clear.
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October 24th, 2006, 12:02 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: SSD
Quote:
Slick said: Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
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Sounds like my management is running your ships.
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Give me a scenario editor, or give me death! Pretty please???
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October 23rd, 2006, 03:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: 1.08 bugs.
Might you have a problem with your fonts, causing all this text to not show up?
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