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  #1  
Old October 23rd, 2006, 01:45 AM

Devnullicus Devnullicus is offline
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Default Re: 1.08 bugs.

Yeah, that's known as a memory leak.
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  #2  
Old October 23rd, 2006, 01:52 AM

Jeku Jeku is offline
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Default Re: 1.08 bugs.

And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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  #3  
Old October 23rd, 2006, 03:41 AM

Jeku Jeku is offline
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Default Re: 1.08 bugs.

Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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  #4  
Old October 23rd, 2006, 08:02 AM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

I think there's a memory leak with ship movement. The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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  #5  
Old October 23rd, 2006, 05:05 PM
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AngleWyrm AngleWyrm is offline
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Default Re: 1.08 bugs.

Quote:
Raapys said:
The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
This could also be caused by a path-finding algorithm that is being run each time the ship moves. If that is the case, then a workaround would be to break the trip into several shorter destinations. That way thinking about the best hex to move into only has to consider a smaller number of possible routes.
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Old October 23rd, 2006, 06:23 PM
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Default Re: 1.08 bugs.

Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.

SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
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Old October 23rd, 2006, 08:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: 1.08 bugs.

Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.

SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
Now that one I have never seen. Talk about stoopid! It's bad enough when ships change course to a different a much longer route because a WP several systems away is temporarily blocked by a non-ally ship. But this is completely ridiculous.
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Old October 24th, 2006, 10:07 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.

SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
As pointed out in my bug list, this continues to happen even when the route the ship wanted to take becomes clear.
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  #9  
Old October 24th, 2006, 12:02 PM
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Default Re: SSD

Quote:
Slick said: Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
Sounds like my management is running your ships.
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  #10  
Old October 23rd, 2006, 03:48 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 1.08 bugs.

Might you have a problem with your fonts, causing all this text to not show up?
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