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October 23rd, 2006, 01:52 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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October 23rd, 2006, 03:41 AM
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Private
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Join Date: Oct 2006
Location: Vancouver, B.C.
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Re: 1.08 bugs.
Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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October 23rd, 2006, 08:02 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
I think there's a memory leak with ship movement. The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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October 23rd, 2006, 05:05 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Quote:
Raapys said:
The longer 'routes' you make, the slower they actually move through that route, graphically. If you set up a 20-turn route going through several systems it gets really bad indeed.
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This could also be caused by a path-finding algorithm that is being run each time the ship moves. If that is the case, then a workaround would be to break the trip into several shorter destinations. That way thinking about the best hex to move into only has to consider a smaller number of possible routes.
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October 23rd, 2006, 06:23 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: 1.08 bugs.
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat. 
__________________
Slick.
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October 23rd, 2006, 08:19 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: 1.08 bugs.
Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
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Now that one I have never seen. Talk about stoopid!  It's bad enough when ships change course to a different a much longer route because a WP several systems away is temporarily blocked by a non-ally ship. But this is completely ridiculous.
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October 23rd, 2006, 10:01 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: 1.08 bugs.
I have it happen all the time, especially with lone colony ships, if I send them 2-3 systems thru areas that might be being explored by other empires (that don't have a peace treaty with me).
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Slick.
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October 24th, 2006, 10:07 AM
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Private
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Join Date: Oct 2006
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Re: 1.08 bugs.
Quote:
Slick said:
Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
SSD = a ship moves into sensor range of a warp point, sees an enemy on the warp point, decides that he doesn't want to engage, moves 1 sector toward another warp point and now out of sensor range of the original warp point, now can't see the enemy, realizes that the original warp point path is shorter, moves 1 sector back toward the original warp point, again sees the enemy, wash, rinse, repeat.
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As pointed out in my bug list, this continues to happen even when the route the ship wanted to take becomes clear.
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October 24th, 2006, 12:02 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: SSD
Quote:
Slick said: Yes, if you have ever seen the "stutter step dance" (SSD)(tm) this makes sense.
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Sounds like my management is running your ships.
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Give me a scenario editor, or give me death! Pretty please???
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October 24th, 2006, 12:20 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: SSD
Quote:
Moriarty said:
13) - The game doesn't seem to want to let me load my pre-saved empires when creating a new game. I get: "This empire cannot be added because it has used more racial points than are allowed."
Problem is, its not. This has happened to both my saved empires, and they are both using 3,000racial points.
But even when I set the racial point count to 5,000 for the game it still won't let me load those empires.
The weird thing, is that if I load up a saved game type which has 3,000 Racial points set, it will let me use those pre-saved empires.
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This is being done on purpose. In the original demo, you could get rid of all the default techs, which gave you lots of racial points to spend on other stuff. Then when you started the game, you had all the default techs anyway. So a change was made to prevent this, which results in the behavior you are seeing.
__________________
Give me a scenario editor, or give me death! Pretty please???
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