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October 23rd, 2006, 05:18 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: great work
Another suggestion for pretender.
Ghost King:
Scales - Order 3, Sloth 3, Heat 2, Growth 1, Misfortune 1, Drain 2.
Dominion strength 10.
Magic: All paths except blood at level 3.
Only 4 design point left.
What you have here is SC/Rainbow mage pretender with good scales that will allow you to buy enough troops until he gets free. When he arrives, you have a powerfull SC with fear/awe combo (enhance both with items) that can cast many buffs on himself, make most magic items to equip and really rock in battle.
When needed he can also look for magic sites although this shouldn't be his primary task.
This one is good for both MP and SP games.
Edited to avoid confusion.
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October 23rd, 2006, 05:23 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: great work
Shinuyama is not Yomi.
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October 23rd, 2006, 05:27 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: great work
Sry, renaming.
Actually it works on both Yomi and Shinuyama.
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October 23rd, 2006, 03:30 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: great work
Quote:
Daynarr said:
Sry, renaming.
Actually it works on both Yomi and Shinuyama.
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Heh agreed, the Ghost King is a great chassis for most nations, just wanted to point out the difference because you had mentioned Dai Oni's.
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July 8th, 2007, 03:17 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: great work
Quote:
Daynarr said:
Another suggestion for pretender.
Ghost King:
Scales - Order 3, Sloth 3, Heat 2, Growth 1, Misfortune 1, Drain 2.
Dominion strength 10.
Magic: All paths except blood at level 3.
Only 4 design point left.
What you have here is SC/Rainbow mage pretender with good scales that will allow you to buy enough troops until he gets free. When he arrives, you have a powerfull SC with fear/awe combo (enhance both with items) that can cast many buffs on himself, make most magic items to equip and really rock in battle.
When needed he can also look for magic sites although this shouldn't be his primary task.
This one is good for both MP and SP games.
Edited to avoid confusion.
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Astral 3 on a SC? isnt that a bit iffy?
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July 8th, 2007, 04:27 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: great work
Someone (I forget who) used just such a pretender in the Faerun PBEM game. It was very successful (holding off Mictlan and Ulm), until it got magic duelled and their war effort collapsed.
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July 8th, 2007, 05:27 PM
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Corporal
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Join Date: Feb 2007
Posts: 167
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: great work
Thats just the thing, you're using all those points on a single unit that can be (with good chances too) killed off by a Astral 1 spell. Works great until that happens though.
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July 8th, 2007, 06:04 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: great work
Hes already ethereal and Shinuama have access to same astral magic(lucky pendants/antimagic amulets) dont they? He already has plenty of buffing to do so why not just drop the astral magic(and maybe 1 level of dominion, 10 seems a little much on a ghost king) and buy some more scales?
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