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Old October 23rd, 2006, 11:13 AM
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Agrajag Agrajag is offline
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Default Re: Balance on small maps

Quote:
WraithLord said:
There's a second thread running about the bless balance. In this thread Twan has made a suggestion I really like - why not give holy units different costs according to their strength. vanhere for example can have a holy cost of two which well reduce their number by 50%.
The only problem I see with that is that currently holy is too small an integer to use with different costs, if perhaps you would have dominion*10 holy points of recruitment and most sacred would cost 10 points, then you could perhaps differentiate the different sacreds a bit more.
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Old October 23rd, 2006, 12:23 PM
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Default Re: Balance on small maps

Granted, we're talking balance on "small maps" which indicates short/non-blitz game, but the Death scale is hardly irrelevant in the longer-term picture.

That said, I agree that I'd probably jack up Death scale and many of the other bad scales in order to get a quick kill victory.
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