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October 23rd, 2006, 10:24 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
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Re: Suggestions for more informative messages
I support all of the original suggestions and also the "We stormed the fortress" addition. I sometimes send so many commanders to storm a castle that I can't remember after it's done who is missing. A list of commander casualties - at the least - would be helpful.
Assassination attempts should also be either (succeeded/failed). A lot of you are quoting suspense, but really, in a big game, single player, I should just have to scan the headlines to get an idea of where I stand.
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October 24th, 2006, 03:34 AM
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Private
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Join Date: Jul 2004
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Re: Suggestions for more informative messages
Quote:
Stryke11 said:
A lot of you are quoting suspense, but really, in a big game, single player, I should just have to scan the headlines to get an idea of where I stand.
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Uh... wow. I guess now we all know who's in charge around here lol. But seriously, I haven't seen someone so nonchalantly disregard the feelings of others since I was about 5 years old.
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He who fights monsters should look into it that he himself does not become a monster. When you gaze long into the Abyss, the Abyss also gazes into you.
--Friedrich Nietzche
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October 24th, 2006, 04:41 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
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Re: Suggestions for more informative messages
Hmm. Why should it not be an option in single player? I'm all about options, not necessarily forcing anything.
When I'm playing a large, single player game with something like 10-15 battles every turn, late in the game it becomes a bit tedious to watch every battle/assassination attempt. Those are my "feelings." Besides, aren't you disregarding the feelings of the original poster by disagreeing with him just as much as I am disregarding yours by disagreeing with you? And whose feelings matter more? Those that agree with you? You're right, I guess we do know who's in charge around here. I'll clear my opinions with you from now on before I post them.
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October 24th, 2006, 04:59 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Suggestions for more informative messages
He's not disregarding your feelings. Sometimes we misunderstand things people post because it is hard to get a feel for what people are saying with just typed text.
I like alot of these suggestions. I think they could add a bit of flavor to the game and make the reports feel a bit more personal and involving. Would be fun if it were possible to open up modding to monthly events. This way we could choose to play with the old event messages or opt for modded ones 
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BLAH BLAH BLAH BLAH NEXT TURN.
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October 24th, 2006, 11:39 AM
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Lieutenant Colonel
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Re: Suggestions for more informative messages
Yeah, as a total noobie, I've gotta say, the messages could be greatly improved. I think the suggestions are pretty spot on and straightforward and I very much support them...and more informative messages don't prevent anyone from wathcing their battles. Not all of us like the suspense...
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October 24th, 2006, 12:21 PM
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Captain
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Location: France
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Re: Suggestions for more informative messages
I you don't like the suspense you can click on the messages. If you like the suspense you cannot avoid to see the titles. It's the only problem for me. As an option I've nothing against the first idea, as well as I'm all for more informations *inside* the messages.
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October 24th, 2006, 12:36 PM
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Major
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Re: Suggestions for more informative messages
I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
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October 24th, 2006, 01:20 PM
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Captain
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Re: Suggestions for more informative messages
Quote:
Morkilus said:
I could do without the "suspense" of knowing whether or not my third of twelve Dark Knowledges was successful.
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I think there is a consensus on this one.
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October 24th, 2006, 12:54 PM
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Sergeant
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Location: Norway
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Re: Suggestions for more informative messages
Quote:
Twan said:
I you don't like the suspense you can click on the messages.
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What I want is to be able to get a quick overview of how the turn went, and suspense be damned. To me, Dominions has never been a game of suspense in the first place. To me it's a strategy game, and I want information, not suspense.
It really is an either/or choice here. Either a quick, easy overview of information, or suspens. We can't have both; and my vote goes towards information.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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October 24th, 2006, 01:11 PM
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National Security Advisor
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Re: Suggestions for more informative messages
I'd prefer to see more for everything except battles. I'm not sure about battles, but there's no suspence in "A mage has cast X to look for site of Y - did he find anything?". The suspense in most cases comes from "A forest, and a mountain, the mountain one was at Death 3 when I conquered it, and it didn't have that high dominion then, but there's a Library there already." or from when the target province for a spell was chosen.
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